Property | Type | Description | |
---|---|---|---|
Bmax | System.Vector4[] | ||
Bmin | System.Vector4[] | ||
EmittedCount | int | ||
Leader | System.Vector4 | ||
LeaderPath | BezierCurveCubic? | ||
LeaderPathPosition | float | ||
LeaderPathYZ | BezierCurveCubic? | ||
Oscilation | System.Vector2[] | ||
Phase | float[] | ||
Processed | int | ||
Velocity | System.Vector4[] | ||
VelocityUpdate | System.Vector4[] |
Method | Description | |
---|---|---|
System21 ( ) : System |
Method | Description | |
---|---|---|
GetInstanceInternal ( |
||
InitializeSystem ( ) : void | ||
PrepareStateCore ( ) : void | ||
Simulate ( System.DateTime simulationTime ) : void |
Method | Description | |
---|---|---|
ComputeVelocity ( int i, int j ) : void | ||
InitializeQtree ( ) : void | ||
MakeBubble ( int i ) : void | ||
PreparePath ( ) : void | ||
UpdateBubble ( int i ) : void |
protected GetInstanceInternal ( |
||
win | ||
return | ParticleSystem |
protected Simulate ( System.DateTime simulationTime ) : void | ||
simulationTime | System.DateTime | |
return | void |
protected BezierCurveCubic? LeaderPathYZ | ||
return | BezierCurveCubic? |