Method | Description | |
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GameOnOnGameProcessPacket ( GamePacketEventArgs args ) : void |
Detects the spells that have missile and are casted from fow.
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Method | Description | |
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GameObject_OnDelete ( GameObject sender, |
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ObjAiHeroOnOnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void |
Gets triggered when a unit casts a spell and the unit is visible.
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ObjSpellMissileOnOnCreate ( GameObject sender, |
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ObjSpellMissileOnOnDelete ( GameObject sender, |
Delete the missiles that collide.
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SkillshotDetector ( ) : System | ||
TriggerOnDetectSkillshot ( DetectionType detectionType, iSeriesReborn.Utility.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base unit ) : void |
public static GameOnOnGameProcessPacket ( GamePacketEventArgs args ) : void | ||
args | GamePacketEventArgs | |
return | void |