C# Class iSeriesReborn.Utility.Evade.SkillshotDetector

ファイルを表示 Open project: DZ191/LeagueSharp

Public Methods

Method Description
GameOnOnGameProcessPacket ( GamePacketEventArgs args ) : void

Detects the spells that have missile and are casted from fow.

Private Methods

Method Description
GameObject_OnDelete ( GameObject sender, EventArgs args ) : void
ObjAiHeroOnOnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void

Gets triggered when a unit casts a spell and the unit is visible.

ObjSpellMissileOnOnCreate ( GameObject sender, EventArgs args ) : void
ObjSpellMissileOnOnDelete ( GameObject sender, EventArgs args ) : void

Delete the missiles that collide.

SkillshotDetector ( ) : System
TriggerOnDetectSkillshot ( DetectionType detectionType, iSeriesReborn.Utility.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base unit ) : void

Method Details

GameOnOnGameProcessPacket() public static method

Detects the spells that have missile and are casted from fow.
public static GameOnOnGameProcessPacket ( GamePacketEventArgs args ) : void
args GamePacketEventArgs
return void