Property | Type | Description |
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Method | Description | |
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CacheAvoidance ( AvoidanceType type, int snoid, int raguid, int acdguid, System.Vector3 position, string name = "" ) : System | ||
CacheAvoidance ( |
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CacheAvoidance ( |
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PointInside ( GridPoint Pos ) : bool | ||
PointInside ( System.Vector3 V3 ) : bool | ||
RefreshObject ( ) : void | ||
TestIntersection ( |
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TestIntersection ( System.Vector3 V1, System.Vector3 V2, bool CollisonRadius = true ) : bool | ||
UpdateProjectileRayTest ( ) : bool |
Check if this projectile will directly impact the bot.
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public CacheAvoidance ( AvoidanceType type, int snoid, int raguid, int acdguid, System.Vector3 position, string name = "" ) : System | ||
type | AvoidanceType | |
snoid | int | |
raguid | int | |
acdguid | int | |
position | System.Vector3 | |
name | string | |
return | System |
public CacheAvoidance ( |
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parent | ||
avoidancetype | AvoidanceType | |
return | System |
public CacheAvoidance ( |
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parent | ||
type | AvoidanceType | |
R | Ray | |
speed | double | |
return | System |
public PointInside ( System.Vector3 V3 ) : bool | ||
V3 | System.Vector3 | |
return | bool |
public TestIntersection ( |
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OBJ | ||
BotPosition | System.Vector3 | |
return | bool |
public TestIntersection ( System.Vector3 V1, System.Vector3 V2, bool CollisonRadius = true ) : bool | ||
V1 | System.Vector3 | |
V2 | System.Vector3 | |
CollisonRadius | bool | |
return | bool |