C# Class ZoneEngine.Core.Controllers.PlayerController

Inheritance: IController
ファイルを表示 Open project: CellAO/CellAO-NightPredator

Public Methods

Method Description
CallFunction ( Function function, IEntity caller ) : void
CastNano ( int nanoId, SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

ChangeVisualFlag ( int visualFlag ) : bool

ChatCommand ( string command, SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

CombineItems ( SmokeLounge.AOtomation.Messaging.GameData.Identity sourceItem, SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool

ContainerAddItem ( int sourceContainerType, int sourcePlacement, SmokeLounge.AOtomation.Messaging.GameData.Identity target, int targetPlacement ) : bool

DeleteItem ( int container, int slotNumber ) : bool

Dispose ( ) : void
DoFollow ( ) : void
Follow ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

GetTargetInfo ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

IsFollowing ( ) : bool
JoinItemStack ( SmokeLounge.AOtomation.Messaging.GameData.Identity sourceItem, SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool

Login ( ) : bool

LogoffCharacter ( ) : void
Logout ( ) : bool

LookAt ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

Move ( int moveType, Coordinate newCoordinates, CellAO.Core.Vector.Quaternion heading ) : bool

MoveTo ( SmokeLounge.AOtomation.Messaging.GameData.Vector3 destination ) : void
PlayerController ( IZoneClient client ) : System
Run ( ) : void
Search ( ) : bool

SendChangedStats ( ) : void

SendChatText ( string text ) : void
Sneak ( ) : bool

SocialAction ( SocialAction action, byte parameter1, byte parameter2, byte parameter3, byte parameter4, int parameter5 ) : bool

SplitItemStack ( SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem, int stackCount ) : bool

Stand ( ) : bool

StartPatrolling ( ) : void
StopLogout ( ) : bool

StopMovement ( ) : void
TeamInvite ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

TeamJoinAccepted ( SmokeLounge.AOtomation.Messaging.GameData.Identity newTeamMember ) : bool

TeamJoinRejected ( SmokeLounge.AOtomation.Messaging.GameData.Identity rejectingIdentity ) : bool

TeamJoinReply ( bool accept, SmokeLounge.AOtomation.Messaging.GameData.Identity requester ) : bool

TeamJoinRequest ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

TeamKickMember ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

TeamLeave ( ) : bool

Trade ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

TradeSkillBuildPressed ( SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool

TradeSkillSourceChanged ( int inventoryPageId, int slotNumber ) : bool

TradeSkillTargetChanged ( int inventoryPageId, int slotNumber ) : bool

TransferTeamLeadership ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool

UseItem ( SmokeLounge.AOtomation.Messaging.GameData.Identity itemPosition ) : bool

UseStatel ( SmokeLounge.AOtomation.Messaging.GameData.Identity identity, EventType eventType = EventType.OnUse ) : bool
Walk ( ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Method Details

CallFunction() public method

public CallFunction ( Function function, IEntity caller ) : void
function Function
caller IEntity
return void

CastNano() public method

///
public CastNano ( int nanoId, SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
nanoId int ///
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

ChangeVisualFlag() public method

public ChangeVisualFlag ( int visualFlag ) : bool
visualFlag int ///
return bool

ChatCommand() public method

///
public ChatCommand ( string command, SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
command string ///
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

CombineItems() public method

///
public CombineItems ( SmokeLounge.AOtomation.Messaging.GameData.Identity sourceItem, SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
sourceItem SmokeLounge.AOtomation.Messaging.GameData.Identity ///
targetItem SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

ContainerAddItem() public method

///
public ContainerAddItem ( int sourceContainerType, int sourcePlacement, SmokeLounge.AOtomation.Messaging.GameData.Identity target, int targetPlacement ) : bool
sourceContainerType int ///
sourcePlacement int ///
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
targetPlacement int ///
return bool

DeleteItem() public method

///
public DeleteItem ( int container, int slotNumber ) : bool
container int ///
slotNumber int ///
return bool

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

DoFollow() public method

public DoFollow ( ) : void
return void

Follow() public method

///
public Follow ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

GetTargetInfo() public method

///
public GetTargetInfo ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

IsFollowing() public method

public IsFollowing ( ) : bool
return bool

JoinItemStack() public method

///
public JoinItemStack ( SmokeLounge.AOtomation.Messaging.GameData.Identity sourceItem, SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
sourceItem SmokeLounge.AOtomation.Messaging.GameData.Identity ///
targetItem SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

Login() public method

///
public Login ( ) : bool
return bool

LogoffCharacter() public method

public LogoffCharacter ( ) : void
return void

Logout() public method

///
public Logout ( ) : bool
return bool

LookAt() public method

///
public LookAt ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

Move() public method

///
public Move ( int moveType, Coordinate newCoordinates, CellAO.Core.Vector.Quaternion heading ) : bool
moveType int ///
newCoordinates Coordinate ///
heading CellAO.Core.Vector.Quaternion ///
return bool

MoveTo() public method

public MoveTo ( SmokeLounge.AOtomation.Messaging.GameData.Vector3 destination ) : void
destination SmokeLounge.AOtomation.Messaging.GameData.Vector3
return void

PlayerController() public method

public PlayerController ( IZoneClient client ) : System
client IZoneClient
return System

Run() public method

public Run ( ) : void
return void

Search() public method

///
public Search ( ) : bool
return bool

SendChangedStats() public method

public SendChangedStats ( ) : void
return void

SendChatText() public method

public SendChatText ( string text ) : void
text string
return void

Sneak() public method

///
public Sneak ( ) : bool
return bool

SocialAction() public method

///
public SocialAction ( SocialAction action, byte parameter1, byte parameter2, byte parameter3, byte parameter4, int parameter5 ) : bool
action SocialAction ///
parameter1 byte ///
parameter2 byte ///
parameter3 byte ///
parameter4 byte ///
parameter5 int ///
return bool

SplitItemStack() public method

///
public SplitItemStack ( SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem, int stackCount ) : bool
targetItem SmokeLounge.AOtomation.Messaging.GameData.Identity ///
stackCount int ///
return bool

Stand() public method

///
public Stand ( ) : bool
return bool

StartPatrolling() public method

public StartPatrolling ( ) : void
return void

StopLogout() public method

///
public StopLogout ( ) : bool
return bool

StopMovement() public method

public StopMovement ( ) : void
return void

TeamInvite() public method

///
public TeamInvite ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

TeamJoinAccepted() public method

///
public TeamJoinAccepted ( SmokeLounge.AOtomation.Messaging.GameData.Identity newTeamMember ) : bool
newTeamMember SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

TeamJoinRejected() public method

///
public TeamJoinRejected ( SmokeLounge.AOtomation.Messaging.GameData.Identity rejectingIdentity ) : bool
rejectingIdentity SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

TeamJoinReply() public method

///
public TeamJoinReply ( bool accept, SmokeLounge.AOtomation.Messaging.GameData.Identity requester ) : bool
accept bool ///
requester SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

TeamJoinRequest() public method

///
public TeamJoinRequest ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

TeamKickMember() public method

///
public TeamKickMember ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

TeamLeave() public method

///
public TeamLeave ( ) : bool
return bool

Trade() public method

///
public Trade ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

TradeSkillBuildPressed() public method

///
public TradeSkillBuildPressed ( SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
targetItem SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

TradeSkillSourceChanged() public method

///
public TradeSkillSourceChanged ( int inventoryPageId, int slotNumber ) : bool
inventoryPageId int ///
slotNumber int ///
return bool

TradeSkillTargetChanged() public method

///
public TradeSkillTargetChanged ( int inventoryPageId, int slotNumber ) : bool
inventoryPageId int ///
slotNumber int ///
return bool

TransferTeamLeadership() public method

///
public TransferTeamLeadership ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

UseItem() public method

///
public UseItem ( SmokeLounge.AOtomation.Messaging.GameData.Identity itemPosition ) : bool
itemPosition SmokeLounge.AOtomation.Messaging.GameData.Identity ///
return bool

UseStatel() public method

public UseStatel ( SmokeLounge.AOtomation.Messaging.GameData.Identity identity, EventType eventType = EventType.OnUse ) : bool
identity SmokeLounge.AOtomation.Messaging.GameData.Identity
eventType EventType
return bool

Walk() public method

public Walk ( ) : void
return void