Method | Description | |
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Dispose ( ) : void |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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Method | Description | |
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CompileFileInternal ( ShaderStage shaderStage, string filePath, VertexType vertexType ) : void | ||
CompileStringInternal ( ShaderStage shaderStage, string filePath, VertexType vertexType ) : void |
protected CompileFileInternal ( ShaderStage shaderStage, string filePath, VertexType vertexType ) : void | ||
shaderStage | ShaderStage | |
filePath | string | |
vertexType | VertexType | |
return | void |
protected CompileStringInternal ( ShaderStage shaderStage, string filePath, VertexType vertexType ) : void | ||
shaderStage | ShaderStage | |
filePath | string | |
vertexType | VertexType | |
return | void |