Method | Description | |
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AddBody ( Body body ) : void |
Adds the body into internal dictionary and underlying physical engine
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AddJoint ( Joint joint ) : void | ||
AddJoints ( IList |
Adds the joints into internal dictionary and underlying physical engine Warning: adding joints before adding bodies will generate exception! |
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AddModelBodies ( IList |
Adds the body into internal dictionary and underlying physical engine
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GetWorldSnapshot ( ) : |
Creates the copy of current World State
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Purge ( ) : void | ||
RunPauseWilling ( bool setToIsRunning = null ) : void |
Method | Description | |
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OnEngineUpdated ( object sender, Physics2DDotNet.UpdatedEventArgs e ) : void | ||
Will ( ) : System |
public AddBody ( Body body ) : void | ||
body | Body | The Body which value will be copied |
return | void |
public AddJoints ( IList |
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joints | IList |
The list of joints to add |
return | void |
public AddModelBodies ( IList |
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bodies | IList |
The list of bodies to add |
return | void |
public RunPauseWilling ( bool setToIsRunning = null ) : void | ||
setToIsRunning | bool | |
return | void |