Method | Description | |
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ApplyGameAction ( IAtlas atlas, |
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DamagedWall ( float damage, ITilesetTable tilesetTable, Vector2I position ) : System |
Method | Description | |
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DamagedWall ( ITilesetTable tilesetTable, Vector2I position ) : System |
public ApplyGameAction ( IAtlas atlas, |
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atlas | IAtlas | |
gameAction | ||
position | System.Vector2 | |
tilesetTable | ITilesetTable | |
return | void |
public DamagedWall ( float damage, ITilesetTable tilesetTable, Vector2I position ) : System | ||
damage | float | |
tilesetTable | ITilesetTable | |
position | Vector2I | |
return | System |