C# Class Universe.Physics.ConvexDecompositionDotNet.PlaneTri

ファイルを表示 Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Public Methods

Method Description
planeTriIntersection ( float4 plane, FaceTri triangle, float epsilon, float3 &front, int &fcount, float3 &back, int &bcount ) : PlaneTriResult

Private Methods

Method Description
DistToPt ( float3 p, float4 plane ) : float
add ( float3 p, float3 dest, int &pcount ) : void
getSidePlane ( float3 p, float4 plane, float epsilon ) : PlaneTriResult
intersect ( float3 p1, float3 p2, float3 split, float4 plane ) : void

Method Details

planeTriIntersection() public static method

public static planeTriIntersection ( float4 plane, FaceTri triangle, float epsilon, float3 &front, int &fcount, float3 &back, int &bcount ) : PlaneTriResult
plane float4
triangle FaceTri
epsilon float
front float3
fcount int
back float3
bcount int
return PlaneTriResult