Property | Type | Description | |
---|---|---|---|
VehicleActor |
Property | Type | Description | |
---|---|---|---|
AddObjectToPhysicalWorld | void | ||
CalculateMass | float | ||
EnableCollisions | void | ||
ExtremeSanityCheck | bool | ||
InitializeAxisActor | void | ||
MakeSolid | void | ||
PositionSanityCheck | bool | ||
SetAxisLockLimitsExtension | object | ||
SetObjectDynamic | void |
Method | Description | |
---|---|---|
AddAngularForce ( OpenMetaverse force, bool pushforce, bool inTaintTime ) : void | ||
AddForce ( OpenMetaverse force, bool pushforce ) : void | ||
AddForce ( OpenMetaverse force, bool pushforce, bool inTaintTime ) : void | ||
AddForceImpulse ( OpenMetaverse impulse, bool pushforce, bool inTaintTime ) : void | ||
ApplyTorqueImpulse ( OpenMetaverse impulse, bool inTaintTime ) : void | ||
BSPrim ( uint localID, String primName, |
||
ComputeGravity ( float buoyancy ) : OpenMetaverse.Vector3 | ||
CreateGeomAndObject ( bool forceRebuild ) : void | ||
CrossingFailure ( ) : void | ||
Delink ( ) : void | ||
Destroy ( ) : void | ||
Extension ( string pFunct ) : object | ||
ForceBodyShapeRebuild ( bool inTaintTime ) : bool | ||
Link ( |
||
LinkGroupToThis ( |
||
LockAngularMotion ( OpenMetaverse axis ) : void | ||
SetMaterial ( int material, float friction, float restitution, float gravityMultiplier, float density ) : void | ||
UpdatePhysicalMassProperties ( float physMass, bool inWorld ) : void | ||
UpdatePhysicalParameters ( ) : void | ||
UpdateProperties ( |
||
VehicleFlags ( int param, bool remove ) : void | ||
VehicleFloatParam ( int param, float value ) : void | ||
VehicleRotationParam ( int param, OpenMetaverse rotation ) : void | ||
VehicleVectorParam ( int param, OpenMetaverse value ) : void | ||
ZeroAngularMotion ( bool inTaintTime ) : void | ||
ZeroMotion ( bool inTaintTime ) : void |
Method | Description | |
---|---|---|
ApplyAxisLimits ( int funct, float low, float high ) : void | ||
DetailLog ( string msg ) : void | ||
MakeDynamic ( bool makeStatic ) : void | ||
RemoveBodyDependencies ( ) : void | ||
SelectObject ( bool val ) : void |
Method | Description | |
---|---|---|
AddObjectToPhysicalWorld ( ) : void | ||
CalculateMass ( ) : float | ||
EnableCollisions ( bool wantsCollisionEvents ) : void | ||
ExtremeSanityCheck ( bool inTaintTime ) : bool | ||
InitializeAxisActor ( ) : void | ||
MakeSolid ( bool makeSolid ) : void | ||
PositionSanityCheck ( bool inTaintTime ) : bool | ||
SetAxisLockLimitsExtension ( object pParams ) : object | ||
SetObjectDynamic ( bool forceRebuild ) : void |
public AddAngularForce ( OpenMetaverse force, bool pushforce, bool inTaintTime ) : void | ||
force | OpenMetaverse | |
pushforce | bool | |
inTaintTime | bool | |
return | void |
public AddForce ( OpenMetaverse force, bool pushforce ) : void | ||
force | OpenMetaverse | |
pushforce | bool | |
return | void |
public AddForce ( OpenMetaverse force, bool pushforce, bool inTaintTime ) : void | ||
force | OpenMetaverse | |
pushforce | bool | |
inTaintTime | bool | |
return | void |
public AddForceImpulse ( OpenMetaverse impulse, bool pushforce, bool inTaintTime ) : void | ||
impulse | OpenMetaverse | |
pushforce | bool | |
inTaintTime | bool | |
return | void |
protected ApplyAxisLimits ( int funct, float low, float high ) : void | ||
funct | int | |
low | float | |
high | float | |
return | void |
public ApplyTorqueImpulse ( OpenMetaverse impulse, bool inTaintTime ) : void | ||
impulse | OpenMetaverse | |
inTaintTime | bool | |
return | void |
public BSPrim ( uint localID, String primName, |
||
localID | uint | |
primName | String | |
parent_scene | ||
pos | OpenMetaverse | |
size | OpenMetaverse | |
rotation | OpenMetaverse | |
pbs | PrimitiveBaseShape | |
pisPhysical | bool | |
return | System |
public ComputeGravity ( float buoyancy ) : OpenMetaverse.Vector3 | ||
buoyancy | float | |
return | OpenMetaverse.Vector3 |
public CreateGeomAndObject ( bool forceRebuild ) : void | ||
forceRebuild | bool | |
return | void |
public ForceBodyShapeRebuild ( bool inTaintTime ) : bool | ||
inTaintTime | bool | |
return | bool |
public Link ( |
||
obj | ||
return | void |
public LinkGroupToThis ( |
||
objs | ||
return | void |
public LockAngularMotion ( OpenMetaverse axis ) : void | ||
axis | OpenMetaverse | |
return | void |
protected MakeDynamic ( bool makeStatic ) : void | ||
makeStatic | bool | |
return | void |
public SetMaterial ( int material, float friction, float restitution, float gravityMultiplier, float density ) : void | ||
material | int | |
friction | float | |
restitution | float | |
gravityMultiplier | float | |
density | float | |
return | void |
public UpdatePhysicalMassProperties ( float physMass, bool inWorld ) : void | ||
physMass | float | |
inWorld | bool | |
return | void |
public UpdateProperties ( |
||
entprop | ||
return | void |
public VehicleFlags ( int param, bool remove ) : void | ||
param | int | |
remove | bool | |
return | void |
public VehicleFloatParam ( int param, float value ) : void | ||
param | int | |
value | float | |
return | void |
public VehicleRotationParam ( int param, OpenMetaverse rotation ) : void | ||
param | int | |
rotation | OpenMetaverse | |
return | void |
public VehicleVectorParam ( int param, OpenMetaverse value ) : void | ||
param | int | |
value | OpenMetaverse | |
return | void |
public ZeroAngularMotion ( bool inTaintTime ) : void | ||
inTaintTime | bool | |
return | void |
public ZeroMotion ( bool inTaintTime ) : void | ||
inTaintTime | bool | |
return | void |