Property | Type | Description | |
---|---|---|---|
m_scene | IScene |
Method | Description | |
---|---|---|
AddConeOfSilence ( UUID objectID, System.Vector3 position, double Radius ) : void | ||
AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
Initialize ( IConfigSource source ) : void | ||
PlayAttachedSound ( UUID soundID, UUID ownerID, UUID objectID, double gain, System.Vector3 position, byte flags, float radius ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveConeOfSilence ( UUID objectID ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
TriggerSound ( UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, System.Vector3 position, System.UInt64 handle, float radius ) : void |
Method | Description | |
---|---|---|
OnClosingClient ( IClientAPI client ) : void | ||
OnNewClient ( IClientAPI client ) : void |
public AddConeOfSilence ( UUID objectID, System.Vector3 position, double Radius ) : void | ||
objectID | UUID | |
position | System.Vector3 | |
Radius | double | |
return | void |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
return | void |
public PlayAttachedSound ( UUID soundID, UUID ownerID, UUID objectID, double gain, System.Vector3 position, byte flags, float radius ) : void | ||
soundID | UUID | |
ownerID | UUID | |
objectID | UUID | |
gain | double | |
position | System.Vector3 | |
flags | byte | |
radius | float | |
return | void |
public RemoveConeOfSilence ( UUID objectID ) : void | ||
objectID | UUID | |
return | void |
public TriggerSound ( UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, System.Vector3 position, System.UInt64 handle, float radius ) : void | ||
soundId | UUID | |
ownerID | UUID | |
objectID | UUID | |
parentID | UUID | |
gain | double | |
position | System.Vector3 | |
handle | System.UInt64 | |
radius | float | |
return | void |