Property | Type | Description | |
---|---|---|---|
Clear | void | ||
GetDirectParticleSystemChildrenRecursive | void | ||
GetParticleSystems | UnityEngine.ParticleSystem[] | ||
GetParticles | int | ||
INTERNAL_CALL_Emit | void | ||
INTERNAL_get_startColor | void | ||
INTERNAL_set_startColor | void | ||
Internal_Clear | void | ||
Internal_Emit | void | ||
Internal_IsAlive | bool | ||
Internal_Pause | void | ||
Internal_Play | void | ||
Internal_Simulate | void | ||
Internal_Stop | void | ||
IsAlive | bool | ||
Pause | void | ||
Play | void | ||
SetParticles | void | ||
SetupDefaultType | void | ||
Simulate | void | ||
Simulate | void | ||
Stop | void |
Method | Description | |
---|---|---|
Clear ( [ withChildren ) : void | ||
Clear ( bool withChildren ) : void | ||
Emit ( |
||
Emit ( Vector3 position, Vector3 velocity, float size, float lifetime, |
||
Emit ( int count ) : void | ||
IsAlive ( [ withChildren ) : bool | ||
IsAlive ( bool withChildren ) : bool | ||
ParticleSystem ( ) | ||
Pause ( [ withChildren ) : void | ||
Pause ( bool withChildren ) : void | ||
Play ( [ withChildren ) : void | ||
Play ( bool withChildren ) : void | ||
Simulate ( float t, [ withChildren, [ restart ) : void | ||
Simulate ( float t, bool withChildren, bool restart ) : void | ||
Stop ( [ withChildren ) : void | ||
Stop ( bool withChildren ) : void |
Method | Description | |
---|---|---|
Clear ( ) : void | ||
GetDirectParticleSystemChildrenRecursive ( |
||
GetParticleSystems ( |
||
GetParticles ( |
||
INTERNAL_CALL_Emit ( |
||
INTERNAL_get_startColor ( Color &value ) : void | ||
INTERNAL_set_startColor ( Color &value ) : void | ||
Internal_Clear ( ) : void | ||
Internal_Emit ( |
||
Internal_IsAlive ( ) : bool | ||
Internal_Pause ( ) : void | ||
Internal_Play ( ) : void | ||
Internal_Simulate ( float t, bool restart ) : void | ||
Internal_Stop ( ) : void | ||
IsAlive ( ) : bool | ||
Pause ( ) : void | ||
Play ( ) : void | ||
SetParticles ( |
||
SetupDefaultType ( int type ) : void | ||
Simulate ( float t ) : void | ||
Simulate ( float t, bool withChildren ) : void | ||
Stop ( ) : void |
public Emit ( Vector3 position, Vector3 velocity, float size, float lifetime, |
||
position | Vector3 | |
velocity | Vector3 | |
size | float | |
lifetime | float | |
color | ||
return | void |
public Simulate ( float t, [ withChildren, [ restart ) : void | ||
t | float | |
withChildren | [ | |
restart | [ | |
return | void |
public Simulate ( float t, bool withChildren, bool restart ) : void | ||
t | float | |
withChildren | bool | |
restart | bool | |
return | void |