C# Class UnityEngine.AndroidReflection

ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
GetConstructorMember ( IntPtr jclass, string signature ) : IntPtr
GetFieldMember ( IntPtr jclass, string fieldName, string signature, bool isStatic ) : IntPtr
GetMethodMember ( IntPtr jclass, string methodName, string signature, bool isStatic ) : IntPtr
IsAssignableFrom ( System t, System from ) : bool
IsPrimitive ( System t ) : bool
NewProxyInstance ( int delegateHandle, IntPtr interfaze ) : IntPtr

Private Methods

Method Description
GetStaticMethodID ( string clazz, string methodName, string signature ) : IntPtr

Method Details

GetConstructorMember() public static method

public static GetConstructorMember ( IntPtr jclass, string signature ) : IntPtr
jclass System.IntPtr
signature string
return System.IntPtr

GetFieldMember() public static method

public static GetFieldMember ( IntPtr jclass, string fieldName, string signature, bool isStatic ) : IntPtr
jclass System.IntPtr
fieldName string
signature string
isStatic bool
return System.IntPtr

GetMethodMember() public static method

public static GetMethodMember ( IntPtr jclass, string methodName, string signature, bool isStatic ) : IntPtr
jclass System.IntPtr
methodName string
signature string
isStatic bool
return System.IntPtr

IsAssignableFrom() public static method

public static IsAssignableFrom ( System t, System from ) : bool
t System
from System
return bool

IsPrimitive() public static method

public static IsPrimitive ( System t ) : bool
t System
return bool

NewProxyInstance() public static method

public static NewProxyInstance ( int delegateHandle, IntPtr interfaze ) : IntPtr
delegateHandle int
interfaze IntPtr
return IntPtr