C# Class UnityEngine.VR.WSA.SpatialMappingRenderer

Inheritance: SpatialMappingBase
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Protected Methods

Method Description
ApplyPropertiesToCachedSurfaces ( ) : void
DestroySurface ( SpatialMappingBase surface ) : void
OnBeginSurfaceEviction ( bool shouldBeActiveWhileRemoved, SpatialMappingBase surface ) : void
OnDestroy ( ) : void
OnResetProperties ( ) : void
OnSurfaceDataReady ( SpatialMappingBase requester, SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds ) : void
Reset ( ) : void

Private Methods

Method Description
ApplyRenderSettings ( MeshRenderer meshRenderer ) : void

Method Details

ApplyPropertiesToCachedSurfaces() protected method

protected ApplyPropertiesToCachedSurfaces ( ) : void
return void

DestroySurface() protected method

protected DestroySurface ( SpatialMappingBase surface ) : void
surface SpatialMappingBase
return void

OnBeginSurfaceEviction() protected method

protected OnBeginSurfaceEviction ( bool shouldBeActiveWhileRemoved, SpatialMappingBase surface ) : void
shouldBeActiveWhileRemoved bool
surface SpatialMappingBase
return void

OnDestroy() protected method

protected OnDestroy ( ) : void
return void

OnResetProperties() protected method

protected OnResetProperties ( ) : void
return void

OnSurfaceDataReady() protected method

protected OnSurfaceDataReady ( SpatialMappingBase requester, SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds ) : void
requester SpatialMappingBase
bakedData SurfaceData
outputWritten bool
elapsedBakeTimeSeconds float
return void

Reset() protected method

protected Reset ( ) : void
return void