Method | Description | |
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BuildAssetBundles ( string outputPath, |
Build AssetBundles from a building map.
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BuildAssetBundles ( string outputPath, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : |
Build all AssetBundles specified in the editor.
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BuildPlayer ( BuildPlayerOptions buildPlayerOptions ) : string |
Builds a player.
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BuildPlayer ( |
Builds a player. These overloads are still supported, but will be replaces by BuildPlayer (BuildPlayerOptions). Please use it instead.
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BuildPlayer ( string levels, string locationPathName, BuildTarget target, BuildOptions options ) : string |
Builds a player. These overloads are still supported, but will be replaces by BuildPlayer (BuildPlayerOptions). Please use it instead.
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Method | Description | |
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BuildAssetBundle ( Object mainAsset, Object assets, string pathName ) : bool | ||
BuildAssetBundle ( Object mainAsset, Object assets, string pathName, BuildAssetBundleOptions assetBundleOptions ) : bool | ||
BuildAssetBundle ( Object mainAsset, Object assets, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : bool | ||
BuildAssetBundle ( Object mainAsset, Object assets, string pathName, uint &crc ) : bool | ||
BuildAssetBundle ( Object mainAsset, Object assets, string pathName, uint &crc, BuildAssetBundleOptions assetBundleOptions ) : bool | ||
BuildAssetBundle ( Object mainAsset, Object assets, string pathName, uint &crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : bool | ||
BuildAssetBundleExplicitAssetNames ( Object assets, string assetNames, string pathName ) : bool | ||
BuildAssetBundleExplicitAssetNames ( Object assets, string assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions ) : bool | ||
BuildAssetBundleExplicitAssetNames ( Object assets, string assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : bool | ||
BuildAssetBundleExplicitAssetNames ( Object assets, string assetNames, string pathName, uint &crc ) : bool | ||
BuildAssetBundleExplicitAssetNames ( Object assets, string assetNames, string pathName, uint &crc, BuildAssetBundleOptions assetBundleOptions ) : bool | ||
BuildAssetBundleExplicitAssetNames ( Object assets, string assetNames, string pathName, uint &crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : bool | ||
BuildAssetBundleInternal ( Object mainAsset, Object assets, string assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform, uint &crc ) : bool | ||
BuildAssetBundles ( string outputPath ) : |
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BuildAssetBundles ( string outputPath, |
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BuildAssetBundles ( string outputPath, |
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BuildAssetBundles ( string outputPath, [ assetBundleOptions ) : |
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BuildAssetBundlesInternal ( string outputPath, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : |
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BuildAssetBundlesWithInfoInternal ( string outputPath, |
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BuildPlayer ( string scenes, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options ) : string | ||
BuildPlayerInternal ( string levels, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options ) : BuildReport | ||
BuildPlayerInternalNoCheck ( string levels, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options, bool delayToAfterScriptReload ) : BuildReport | ||
BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target ) : string | ||
BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, BuildOptions options ) : string | ||
BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, uint &crc ) : string | ||
BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, uint &crc, BuildOptions options ) : string | ||
GetBuildTargetAdvancedLicenseName ( BuildTarget target ) : string | ||
GetBuildTargetByName ( string platform ) : BuildTarget | ||
GetBuildTargetGroup ( BuildTarget platform ) : BuildTargetGroup | ||
GetBuildTargetGroupByName ( string platform ) : BuildTargetGroup | ||
GetBuildTargetGroupDisplayName ( BuildTargetGroup targetPlatformGroup ) : string | ||
GetBuildTargetGroupName ( BuildTarget target ) : string | ||
GetBuildTargetName ( BuildTarget targetPlatform ) : string | ||
GetBuildToolsDirectory ( BuildTarget target ) : string | ||
GetCRCForAssetBundle ( string targetPath, uint &crc ) : bool | ||
GetEditorTargetName ( ) : string | ||
GetHashForAssetBundle ( string targetPath, |
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GetMonoBinDirectory ( BuildTarget target ) : string | ||
GetMonoLibDirectory ( BuildTarget target ) : string | ||
GetMonoProfileLibDirectory ( BuildTarget target, string profile ) : string | ||
GetPlaybackEngineDirectory ( BuildTarget target, BuildOptions options ) : string | ||
IsBuildTargetCompatibleWithOS ( BuildTarget target ) : bool | ||
IsBuildTargetSupported ( BuildTarget target ) : bool | ||
IsUnityScriptEvalSupported ( BuildTarget target ) : bool | ||
LicenseCheck ( BuildTarget target ) : bool | ||
LogBuildExceptionAndExit ( string buildFunctionName, |
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PopAssetDependencies ( ) : void | ||
PushAssetDependencies ( ) : void | ||
SetPlaybackEngineDirectory ( BuildTarget target, BuildOptions options, string playbackEngineDirectory ) : void | ||
WebPlayerAssetBundlesAreNoLongerSupported ( ) : bool |
public static BuildAssetBundles ( string outputPath, |
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outputPath | string | Output path for the AssetBundles. |
builds | AssetBundle building map. | |
assetBundleOptions | BuildAssetBundleOptions | AssetBundle building options. |
targetPlatform | BuildTarget | Target build platform. |
return |
public static BuildAssetBundles ( string outputPath, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : |
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outputPath | string | Output path for the AssetBundles. |
assetBundleOptions | BuildAssetBundleOptions | AssetBundle building options. |
targetPlatform | BuildTarget | Chosen target build platform. |
return |
public static BuildPlayer ( BuildPlayerOptions buildPlayerOptions ) : string | ||
buildPlayerOptions | BuildPlayerOptions | Provide various options to control the behavior of BuildPipeline.BuildPlayer. |
return | string |
public static BuildPlayer ( |
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levels | The scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (AssetsMyLevelsMyScene.unity). | |
locationPathName | string | The path where the application will be built. |
target | BuildTarget | The BuildTarget to build. |
options | BuildOptions | Additional BuildOptions, like whether to run the built player. |
return | string |
public static BuildPlayer ( string levels, string locationPathName, BuildTarget target, BuildOptions options ) : string | ||
levels | string | The scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (AssetsMyLevelsMyScene.unity). |
locationPathName | string | The path where the application will be built. |
target | BuildTarget | The BuildTarget to build. |
options | BuildOptions | Additional BuildOptions, like whether to run the built player. |
return | string |