C# Class UnityEditor.Scripting.Compilers.CSharpLanguage

Inheritance: SupportedLanguage
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
CreateCompiler ( MonoIsland island, bool buildingForEditor, BuildTarget targetPlatform, bool runUpdater ) : ScriptCompilerBase
GetExtensionICanCompile ( ) : string
GetLanguageName ( ) : string
GetNamespace ( string fileName, string definedSymbols ) : string

Private Methods

Method Description
GetCSharpCompiler ( BuildTarget targetPlatform, bool buildingForEditor, string assemblyName ) : CSharpCompiler

Method Details

CreateCompiler() public method

public CreateCompiler ( MonoIsland island, bool buildingForEditor, BuildTarget targetPlatform, bool runUpdater ) : ScriptCompilerBase
island MonoIsland
buildingForEditor bool
targetPlatform BuildTarget
runUpdater bool
return ScriptCompilerBase

GetExtensionICanCompile() public method

public GetExtensionICanCompile ( ) : string
return string

GetLanguageName() public method

public GetLanguageName ( ) : string
return string

GetNamespace() public method

public GetNamespace ( string fileName, string definedSymbols ) : string
fileName string
definedSymbols string
return string