Method |
Description |
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CreateEventSystem ( bool select, GameObject parent ) : void |
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CreateSelector ( MenuCommand command ) : void |
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CreateUIElementRoot ( string name, Vector2 size ) : GameObject |
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CreateUIObject ( string name, GameObject parent ) : GameObject |
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PlaceUIElementRoot ( GameObject element, MenuCommand menuCommand ) : void |
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SetLayerRecursively ( GameObject go, int layer ) : void |
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SetParentAndAlign ( GameObject child, GameObject parent ) : void |
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SetPositionVisibleinSceneView ( RectTransform canvasRTransform, RectTransform itemTransform ) : void |
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