C# Class UniMob.Atom

ファイルを表示 Open project: codewriter-packages/UniMob

Public Methods

Method Description
Reaction ( UniMob.Lifetime lifetime, Action reaction, Action exceptionHandler = null, string debugName = null ) : Reaction

Creates an reaction that should run every time anything it observes changes. It also runs once when you create the reaction itself. It only responds to changes in observable state, things you have annotated atom.

Reaction ( UniMob.Lifetime lifetime, Func data, Action effect, Action exceptionHandler = null, bool fireImmediately = true, string debugName = null ) : Reaction

Creates an reaction that takes two functions: the first, data function, is tracked and returns the data that is used as input for the second, effect function. It is important to note that the side effect only reacts to data that was accessed in the data function, which might be less than the data that is actually used in the effect function. The typical pattern is that you produce the things you need in your side effect in the data function, and in that way control more precisely when the effect triggers.

Method Details

Reaction() public static method

Creates an reaction that should run every time anything it observes changes. It also runs once when you create the reaction itself. It only responds to changes in observable state, things you have annotated atom.
public static Reaction ( UniMob.Lifetime lifetime, Action reaction, Action exceptionHandler = null, string debugName = null ) : Reaction
lifetime UniMob.Lifetime Reaction lifetime.
reaction Action A function for reaction.
exceptionHandler Action A function that called when an exception is thrown while computing an reaction.
debugName string Debug name for this reaction.
return Reaction

Reaction() public static method

Creates an reaction that takes two functions: the first, data function, is tracked and returns the data that is used as input for the second, effect function. It is important to note that the side effect only reacts to data that was accessed in the data function, which might be less than the data that is actually used in the effect function. The typical pattern is that you produce the things you need in your side effect in the data function, and in that way control more precisely when the effect triggers.
public static Reaction ( UniMob.Lifetime lifetime, Func data, Action effect, Action exceptionHandler = null, bool fireImmediately = true, string debugName = null ) : Reaction
lifetime UniMob.Lifetime Reaction lifetime.
data Func A data function.
effect Action A side effect function.
exceptionHandler Action A function that called when an exception is thrown while computing an reaction.
fireImmediately bool Should the side effect runs once when you create a reaction itself? Default value is true.
debugName string Debug name for this reaction.
return Reaction