Property | Type | Description | |
---|---|---|---|
CurrentStep | int | ||
NodeGroup | List |
||
Steps | List |
Method | Description | |
---|---|---|
AddStep ( int minTime, int maxTime, float waitFlowBalance, bool makeRed = false ) : |
||
CheckNextChange ( ushort segmentId, ExtVehicleType vehicleType, int lightType ) : long | ||
GetStep ( int stepId ) : |
||
IsStarted ( ) : bool | ||
MoveStep ( int oldPos, int newPos ) : void | ||
NumSteps ( ) : int | ||
RemoveStep ( int id ) : void | ||
ResetSteps ( ) : void | ||
SetLights ( ) : void | ||
SimulationStep ( ) : void | ||
SkipStep ( ) : void | ||
Start ( ) : void | ||
Stop ( ) : void | ||
TimedTrafficLights ( ushort nodeId, IEnumerable |
||
isMasterNode ( ) : bool |
Method | Description | |
---|---|---|
ChangeLightMode ( ushort segmentId, ExtVehicleType vehicleType, |
||
IsInTestMode ( ) : bool | ||
Join ( |
||
RemoveNodeFromGroup ( ushort otherNodeId ) : void | ||
SetTestMode ( bool testMode ) : void | ||
handleNewSegments ( ) : void | ||
housekeeping ( bool housekeepCustomLights ) : bool |
public AddStep ( int minTime, int maxTime, float waitFlowBalance, bool makeRed = false ) : |
||
minTime | int | |
maxTime | int | |
waitFlowBalance | float | |
makeRed | bool | |
return |
public CheckNextChange ( ushort segmentId, ExtVehicleType vehicleType, int lightType ) : long | ||
segmentId | ushort | |
vehicleType | ExtVehicleType | |
lightType | int | |
return | long |
public GetStep ( int stepId ) : |
||
stepId | int | |
return |
public MoveStep ( int oldPos, int newPos ) : void | ||
oldPos | int | |
newPos | int | |
return | void |
public TimedTrafficLights ( ushort nodeId, IEnumerable |
||
nodeId | ushort | |
nodeGroup | IEnumerable |
|
return | System |