Method | Description | |
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Draw ( |
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First ( |
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GameScreenManager ( Microsoft.Xna.Framework.Game game ) : System | ||
Pause ( ) : void | ||
Pop ( ) : IGameScreen | ||
Push ( IGameScreen screen ) : void | ||
Push ( IGameScreen screen, GameScreenModality modality ) : void | ||
Resume ( ) : void | ||
Switch ( IGameScreen screen ) : IGameScreen | ||
Switch ( IGameScreen screen, GameScreenModality modality ) : IGameScreen | ||
Update ( |
Method | Description | |
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Dispose ( bool disposing ) : void |
Method | Description | |
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AppendToUpdateableAndDrawableList ( IGameScreen screen ) : void | ||
DisposeIfSupportedAndDesired ( IGameScreen screen ) : void | ||
LeaveAllActiveScreens ( ) : void | ||
RebuildUpdateableAndDrawableListRecursively ( int index ) : void | ||
RemoveFromUpdateableAndDrawableList ( IGameScreen screen ) : void |
public Draw ( |
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gameTime | ||
return | void |
public GameScreenManager ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
return | System |
public Push ( IGameScreen screen, GameScreenModality modality ) : void | ||
screen | IGameScreen | |
modality | GameScreenModality | |
return | void |
public Switch ( IGameScreen screen ) : IGameScreen | ||
screen | IGameScreen | |
return | IGameScreen |
public Switch ( IGameScreen screen, GameScreenModality modality ) : IGameScreen | ||
screen | IGameScreen | |
modality | GameScreenModality | |
return | IGameScreen |
public Update ( |
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gameTime | ||
return | void |