Property | Type | Description | |
---|---|---|---|
actualplayerDamage1 | int | ||
animationSpeed | float | ||
atkAnimation | |||
evaDamage | int | ||
idleAnimation | |||
maxHP | int | ||
minHP | int | ||
player | Microsoft.Xna.Framework.Graphics.Texture2D | ||
playerDamage | int | ||
playerPosition | Vector2 | ||
positionX | int | ||
positionY | int | ||
printFont | int | ||
sayoDamage | int | ||
varSprite | int |
Method | Description | |
---|---|---|
Draw ( |
||
Hero ( Microsoft.Xna.Framework.Content.ContentManager content, |
||
LoadContent ( ) : void | ||
Update ( |
||
clickD ( ) : void | ||
eHP ( ) : void | ||
p1D ( ) : void | ||
superAct ( ) : void | ||
test1 ( ) : void |
public Draw ( |
||
gameTime | ||
spriteBatch | ||
return | void |
public Hero ( Microsoft.Xna.Framework.Content.ContentManager content, |
||
content | Microsoft.Xna.Framework.Content.ContentManager | |
level | ||
varA | int | |
return | System |
public Update ( |
||
gameTime | ||
return | void |
public Animation,TapTitanXNA_JonryBorbe atkAnimation | ||
return |
public Animation,TapTitanXNA_JonryBorbe idleAnimation | ||
return |
public Texture2D,Microsoft.Xna.Framework.Graphics player | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |