C# Class TagTool.TagDefinitions.Scenario.Squad.SingleLocation

ファイルを表示 Open project: TheGuardians/TagTool

Public Properties

Property Type Description
ActorVariant StringID
CharacterType short
CommandScriptIndex short
EmitterBiped short
EmitterGiant short
EmitterVehicle short
FacingI Angle
FacingJ Angle
FacingK Angle
Flags ushort
InitialEquipment short
InitialGrenades InitialGrenadesValue
InitialMovementDistance float
InitialMovementMode InitialMovementModeValue
InitialPrimaryWeapon short
InitialSecondaryWeapon short
InitialState StringID
MultiState List
Name StringID
PositionX float
PositionY float
PositionZ float
ReferenceFrame short
SeatType SeatTypeValue
SquadMemberIndex short
Unknown short
Unknown10 short
Unknown2 short
Unknown3 uint
Unknown4 uint
Unknown5 short
Unknown6 short
Unknown7 uint
Unknown8 short
Unknown9 short
Vehicle short
VehicleVariant StringID

Property Details

ActorVariant public_oe property

public StringID ActorVariant
return StringID

CharacterType public_oe property

public short CharacterType
return short

CommandScriptIndex public_oe property

public short CommandScriptIndex
return short

EmitterBiped public_oe property

public short EmitterBiped
return short

EmitterGiant public_oe property

public short EmitterGiant
return short

EmitterVehicle public_oe property

public short EmitterVehicle
return short

FacingI public_oe property

public Angle FacingI
return Angle

FacingJ public_oe property

public Angle FacingJ
return Angle

FacingK public_oe property

public Angle FacingK
return Angle

Flags public_oe property

public ushort Flags
return ushort

InitialEquipment public_oe property

public short InitialEquipment
return short

InitialGrenades public_oe property

public InitialGrenadesValue InitialGrenades
return InitialGrenadesValue

InitialMovementDistance public_oe property

public float InitialMovementDistance
return float

InitialMovementMode public_oe property

public InitialMovementModeValue InitialMovementMode
return InitialMovementModeValue

InitialPrimaryWeapon public_oe property

public short InitialPrimaryWeapon
return short

InitialSecondaryWeapon public_oe property

public short InitialSecondaryWeapon
return short

InitialState public_oe property

public StringID InitialState
return StringID

MultiState public_oe property

public List MultiState
return List

Name public_oe property

public StringID Name
return StringID

PositionX public_oe property

public float PositionX
return float

PositionY public_oe property

public float PositionY
return float

PositionZ public_oe property

public float PositionZ
return float

ReferenceFrame public_oe property

public short ReferenceFrame
return short

SeatType public_oe property

public SeatTypeValue SeatType
return SeatTypeValue

SquadMemberIndex public_oe property

public short SquadMemberIndex
return short

Unknown public_oe property

public short Unknown
return short

Unknown10 public_oe property

public short Unknown10
return short

Unknown2 public_oe property

public short Unknown2
return short

Unknown3 public_oe property

public uint Unknown3
return uint

Unknown4 public_oe property

public uint Unknown4
return uint

Unknown5 public_oe property

public short Unknown5
return short

Unknown6 public_oe property

public short Unknown6
return short

Unknown7 public_oe property

public uint Unknown7
return uint

Unknown8 public_oe property

public short Unknown8
return short

Unknown9 public_oe property

public short Unknown9
return short

Vehicle public_oe property

public short Vehicle
return short

VehicleVariant public_oe property

public StringID VehicleVariant
return StringID