C# Class TagTool.TagDefinitions.GameEngineSettingsDefinition.OddballVariant.RespawnSetting

ファイルを表示 Open project: TheGuardians/TagTool

Public Properties

Property Type Description
BetrayalPenalty byte
Flags ushort
LivesPerRound sbyte
RespawnTime byte
RespawnTimeGrowth byte
RespawnTraitDuration sbyte
RespawnTraitProfile StringID
SharedTeamLives sbyte
SuicidePenalty byte
Unknown sbyte
Unknown2 sbyte
Unknown3 sbyte
Unknown4 sbyte
Unknown5 sbyte
Unknown6 sbyte
UnknownPenalty byte

Property Details

BetrayalPenalty public_oe property

public byte BetrayalPenalty
return byte

Flags public_oe property

public ushort Flags
return ushort

LivesPerRound public_oe property

public sbyte LivesPerRound
return sbyte

RespawnTime public_oe property

public byte RespawnTime
return byte

RespawnTimeGrowth public_oe property

public byte RespawnTimeGrowth
return byte

RespawnTraitDuration public_oe property

public sbyte RespawnTraitDuration
return sbyte

RespawnTraitProfile public_oe property

public StringID RespawnTraitProfile
return StringID

SharedTeamLives public_oe property

public sbyte SharedTeamLives
return sbyte

SuicidePenalty public_oe property

public byte SuicidePenalty
return byte

Unknown public_oe property

public sbyte Unknown
return sbyte

Unknown2 public_oe property

public sbyte Unknown2
return sbyte

Unknown3 public_oe property

public sbyte Unknown3
return sbyte

Unknown4 public_oe property

public sbyte Unknown4
return sbyte

Unknown5 public_oe property

public sbyte Unknown5
return sbyte

Unknown6 public_oe property

public sbyte Unknown6
return sbyte

UnknownPenalty public_oe property

public byte UnknownPenalty
return byte