C# Class TagTool.TagDefinitions.Character.WeaponsProperty

ファイルを表示 Open project: TheGuardians/TagTool

Public Properties

Property Type Description
AggressiveCombatRangeMax float
AggressiveCombatRangeMin float
BallisticFiringBoundsMax float
BallisticFiringBoundsMin float
BallisticFractionBoundsMax float
BallisticFractionBoundsMin float
BombardmentRange float
CustomCrouchGunOffsetI float
CustomCrouchGunOffsetJ float
CustomCrouchGunOffsetK float
CustomStandGunOffsetI float
CustomStandGunOffsetJ float
CustomStandGunOffsetK float
DeathFireWildlyChance float
DeathFireWildlyTime float
DropWeaponAmmoMax short
DropWeaponAmmoMin short
DropWeaponLoadedMax float
DropWeaponLoadedMin float
FiringPatterns List
FirstBurstDelayTimeMax float
FirstBurstDelayTimeMin float
HeroicAccuracyBoundsMax float
HeroicAccuracyBoundsMin float
HeroicAccuracyTime float
LegendaryAccuracyBoundsMax float
LegendaryAccuracyBoundsMin float
LegendaryAccuracyTime float
MaxSpecialTargetDistance float
MaximumFiringRange float
MinimumFiringRange float
NormalAccuracyBoundsMax float
NormalAccuracyBoundsMin float
NormalAccuracyTime float
NormalCombatRangeMax float
NormalCombatRangeMin float
SpecialDamageModifier float
SpecialFireChance float
SpecialFireDelay float
SpecialFireMode SpecialFireModeValue
SpecialFireSituation SpecialFireSituationValue
SpecialProjectileError Angle
SuperBallisticRange float
SurpriseDelayTime float
SurpriseFireWildlyTime float
TimidCombatRangeMax float
TimidCombatRangeMin float
Weapon TagTool.TagGroups.TagInstance
WeaponFlags uint
WeaponMeleeDamage TagTool.TagGroups.TagInstance

Property Details

AggressiveCombatRangeMax public_oe property

public float AggressiveCombatRangeMax
return float

AggressiveCombatRangeMin public_oe property

public float AggressiveCombatRangeMin
return float

BallisticFiringBoundsMax public_oe property

public float BallisticFiringBoundsMax
return float

BallisticFiringBoundsMin public_oe property

public float BallisticFiringBoundsMin
return float

BallisticFractionBoundsMax public_oe property

public float BallisticFractionBoundsMax
return float

BallisticFractionBoundsMin public_oe property

public float BallisticFractionBoundsMin
return float

BombardmentRange public_oe property

public float BombardmentRange
return float

CustomCrouchGunOffsetI public_oe property

public float CustomCrouchGunOffsetI
return float

CustomCrouchGunOffsetJ public_oe property

public float CustomCrouchGunOffsetJ
return float

CustomCrouchGunOffsetK public_oe property

public float CustomCrouchGunOffsetK
return float

CustomStandGunOffsetI public_oe property

public float CustomStandGunOffsetI
return float

CustomStandGunOffsetJ public_oe property

public float CustomStandGunOffsetJ
return float

CustomStandGunOffsetK public_oe property

public float CustomStandGunOffsetK
return float

DeathFireWildlyChance public_oe property

public float DeathFireWildlyChance
return float

DeathFireWildlyTime public_oe property

public float DeathFireWildlyTime
return float

DropWeaponAmmoMax public_oe property

public short DropWeaponAmmoMax
return short

DropWeaponAmmoMin public_oe property

public short DropWeaponAmmoMin
return short

DropWeaponLoadedMax public_oe property

public float DropWeaponLoadedMax
return float

DropWeaponLoadedMin public_oe property

public float DropWeaponLoadedMin
return float

FiringPatterns public_oe property

public List FiringPatterns
return List

FirstBurstDelayTimeMax public_oe property

public float FirstBurstDelayTimeMax
return float

FirstBurstDelayTimeMin public_oe property

public float FirstBurstDelayTimeMin
return float

HeroicAccuracyBoundsMax public_oe property

public float HeroicAccuracyBoundsMax
return float

HeroicAccuracyBoundsMin public_oe property

public float HeroicAccuracyBoundsMin
return float

HeroicAccuracyTime public_oe property

public float HeroicAccuracyTime
return float

LegendaryAccuracyBoundsMax public_oe property

public float LegendaryAccuracyBoundsMax
return float

LegendaryAccuracyBoundsMin public_oe property

public float LegendaryAccuracyBoundsMin
return float

LegendaryAccuracyTime public_oe property

public float LegendaryAccuracyTime
return float

MaxSpecialTargetDistance public_oe property

public float MaxSpecialTargetDistance
return float

MaximumFiringRange public_oe property

public float MaximumFiringRange
return float

MinimumFiringRange public_oe property

public float MinimumFiringRange
return float

NormalAccuracyBoundsMax public_oe property

public float NormalAccuracyBoundsMax
return float

NormalAccuracyBoundsMin public_oe property

public float NormalAccuracyBoundsMin
return float

NormalAccuracyTime public_oe property

public float NormalAccuracyTime
return float

NormalCombatRangeMax public_oe property

public float NormalCombatRangeMax
return float

NormalCombatRangeMin public_oe property

public float NormalCombatRangeMin
return float

SpecialDamageModifier public_oe property

public float SpecialDamageModifier
return float

SpecialFireChance public_oe property

public float SpecialFireChance
return float

SpecialFireDelay public_oe property

public float SpecialFireDelay
return float

SpecialFireMode public_oe property

public SpecialFireModeValue SpecialFireMode
return SpecialFireModeValue

SpecialFireSituation public_oe property

public SpecialFireSituationValue SpecialFireSituation
return SpecialFireSituationValue

SpecialProjectileError public_oe property

public Angle SpecialProjectileError
return Angle

SuperBallisticRange public_oe property

public float SuperBallisticRange
return float

SurpriseDelayTime public_oe property

public float SurpriseDelayTime
return float

SurpriseFireWildlyTime public_oe property

public float SurpriseFireWildlyTime
return float

TimidCombatRangeMax public_oe property

public float TimidCombatRangeMax
return float

TimidCombatRangeMin public_oe property

public float TimidCombatRangeMin
return float

Weapon public_oe property

public TagInstance,TagTool.TagGroups Weapon
return TagTool.TagGroups.TagInstance

WeaponFlags public_oe property

public uint WeaponFlags
return uint

WeaponMeleeDamage public_oe property

public TagInstance,TagTool.TagGroups WeaponMeleeDamage
return TagTool.TagGroups.TagInstance