Method |
Description |
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glAccum ( int op, float value ) : void |
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glAlphaFunc ( int func, float @ref ) : void |
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glAreTexturesResident ( GLsizei n, [ textures, [ residences ) : System.Boolean |
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glArrayElement ( int i ) : void |
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glBegin ( int mode ) : void |
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glBindTexture ( int target, uint texture ) : void |
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glBitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, [ bitmap ) : void |
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glBlendFunc ( int sfactor, int dfactor ) : void |
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glCallList ( uint list ) : void |
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glCallLists ( int n, int type, [ lists ) : void |
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glClear ( int mask ) : void |
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glClearAccum ( float red, float green, float blue, float alpha ) : void |
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glClearColor ( float red, float green, float blue, float alpha ) : void |
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glClearDepth ( double depth ) : void |
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glClearIndex ( float c ) : void |
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glClearStencil ( int s ) : void |
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glClipPlane ( int plane, [ equation ) : void |
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glColor3b ( sbyte red, sbyte green, sbyte blue ) : void |
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glColor3bv ( [ v ) : void |
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glColor3d ( double red, double green, double blue ) : void |
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glColor3dv ( [ v ) : void |
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glColor3f ( float red, float green, float blue ) : void |
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glColor3fv ( [ v ) : void |
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glColor3i ( int red, int green, int blue ) : void |
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glColor3iv ( [ v ) : void |
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glColor3s ( short red, short green, short blue ) : void |
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glColor3sv ( [ v ) : void |
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glColor3ub ( byte red, byte green, byte blue ) : void |
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glColor3ubv ( [ v ) : void |
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glColor3ui ( uint red, uint green, uint blue ) : void |
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glColor3uiv ( [ v ) : void |
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glColor3us ( ushort red, ushort green, ushort blue ) : void |
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glColor3usv ( [ v ) : void |
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glColor4b ( sbyte red, sbyte green, sbyte blue, sbyte alpha ) : void |
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glColor4bv ( [ v ) : void |
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glColor4d ( double red, double green, double blue, double alpha ) : void |
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glColor4dv ( [ v ) : void |
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glColor4f ( float red, float green, float blue, float alpha ) : void |
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glColor4fv ( [ v ) : void |
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glColor4i ( int red, int green, int blue, int alpha ) : void |
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glColor4iv ( [ v ) : void |
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glColor4s ( short red, short green, short blue, short alpha ) : void |
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glColor4sv ( [ v ) : void |
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glColor4ub ( byte red, byte green, byte blue, byte alpha ) : void |
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glColor4ubv ( [ v ) : void |
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glColor4ui ( uint red, uint green, uint blue, uint alpha ) : void |
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glColor4uiv ( [ v ) : void |
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glColor4us ( ushort red, ushort green, ushort blue, ushort alpha ) : void |
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glColor4usv ( [ v ) : void |
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glColorMask ( byte red, byte green, byte blue, byte alpha ) : void |
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glColorMaterial ( int face, int mode ) : void |
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glColorPointer ( int size, int type, int stride, IntPtr pointer ) : void |
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glColorPointer ( int size, int type, int stride, int offset ) : void |
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glCopyPixels ( int x, int y, int width, int height, int type ) : void |
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glCopyTexImage1D ( int target, int level, int internalFormat, int x, int y, int width, int border ) : void |
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glCopyTexImage2D ( int target, int level, int internalFormat, int x, int y, int width, int height, int border ) : void |
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glCopyTexSubImage1D ( int target, int level, int xoffset, int x, int y, int width ) : void |
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glCopyTexSubImage2D ( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void |
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glCullFace ( int mode ) : void |
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glDeleteLists ( uint list, int range ) : void |
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glDeleteTextures ( int n, [ textures ) : void |
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glDepthFunc ( int func ) : void |
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glDepthMask ( System.Boolean flag ) : void |
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glDepthRange ( double zNear, double zFar ) : void |
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glDisable ( int cap ) : void |
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glDisableClientState ( int array ) : void |
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glDrawArrays ( int mode, int first, int count ) : void |
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glDrawBuffer ( int mode ) : void |
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glDrawElements ( int mode, int count, int type, IntPtr pointer ) : void |
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glDrawElements ( int mode, int count, int type, [ indices ) : void |
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glDrawPixels ( int width, int height, int format, int type, IntPtr pixels ) : void |
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glDrawPixels ( int width, int height, int format, int type, [ pixels ) : void |
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glEdgeFlag ( System.Boolean flag ) : void |
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glEdgeFlagPointer ( int stride, IntPtr pointer ) : void |
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glEdgeFlagPointer ( int stride, [ pointer ) : void |
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glEdgeFlagv ( System.Boolean &flag ) : void |
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glEnable ( int cap ) : void |
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glEnableClientState ( int array ) : void |
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glEnd ( ) : void |
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glEndList ( ) : void |
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glEvalCoord1d ( double u ) : void |
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glEvalCoord1dv ( [ u ) : void |
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glEvalCoord1f ( float u ) : void |
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glEvalCoord1fv ( [ u ) : void |
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glEvalCoord2d ( double u, double v ) : void |
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glEvalCoord2dv ( [ u ) : void |
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glEvalCoord2f ( float u, float v ) : void |
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glEvalCoord2fv ( [ u ) : void |
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glEvalMesh1 ( int mode, int i1, int i2 ) : void |
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glEvalMesh2 ( int mode, int i1, int i2, int j1, int j2 ) : void |
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glEvalPoint1 ( int i ) : void |
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glEvalPoint2 ( int i, int j ) : void |
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glFeedbackBuffer ( int size, int type, [ buffer ) : void |
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glFinish ( ) : void |
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glFlush ( ) : void |
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glFogf ( int pname, float param ) : void |
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glFogfv ( int pname, [ parameters ) : void |
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glFogi ( int pname, int param ) : void |
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glFogiv ( int pname, [ parameters ) : void |
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glFrontFace ( int mode ) : void |
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glFrustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void |
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glGenLists ( int range ) : uint |
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glGenTextures ( int n, [ textures ) : void |
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glGetBooleanv ( int pname, [ parameters ) : void |
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glGetClipPlane ( int plane, [ equation ) : void |
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glGetDoublev ( int pname, [ parameters ) : void |
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glGetError ( ) : int |
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glGetFloatv ( int pname, [ parameters ) : void |
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glGetIntegerv ( int pname, [ parameters ) : void |
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glGetLightfv ( int light, int pname, [ parameters ) : void |
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glGetLightiv ( int light, int pname, [ parameters ) : void |
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glGetMapdv ( int target, int query, [ v ) : void |
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glGetMapfv ( int target, int query, [ v ) : void |
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glGetMapiv ( int target, int query, [ v ) : void |
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glGetMaterialfv ( int face, int pname, [ parameters ) : void |
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glGetMaterialiv ( int face, int pname, [ parameters ) : void |
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glGetPixelMapfv ( int map, [ values ) : void |
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glGetPixelMapuiv ( int map, [ values ) : void |
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glGetPixelMapusv ( int map, [ values ) : void |
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glGetPointerv ( int pname, IntPtr ¶meters ) : void |
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glGetPolygonStipple ( [ mask ) : void |
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glGetString ( int name ) : IntPtr |
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glGetTexEnvfv ( int target, int pname, [ parameters ) : void |
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glGetTexEnviv ( int target, int pname, [ parameters ) : void |
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glGetTexGendv ( int coord, int pname, [ parameters ) : void |
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glGetTexGenfv ( int coord, int pname, [ parameters ) : void |
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glGetTexGeniv ( int coord, int pname, [ parameters ) : void |
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glGetTexImage ( int target, int level, int format, int type, [ pixels ) : void |
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glGetTexLevelParameterfv ( int target, int level, int pname, [ parameters ) : void |
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glGetTexLevelParameteriv ( int target, int level, int pname, [ parameters ) : void |
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glGetTexParameterfv ( int target, int pname, [ parameters ) : void |
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glGetTexParameteriv ( int target, int pname, [ parameters ) : void |
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glHint ( int target, int mode ) : void |
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glIndexMask ( uint mask ) : void |
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glIndexPointer ( int type, int stride, IntPtr pointer ) : void |
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glIndexPointer ( int type, int stride, [ pointer ) : void |
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glIndexd ( double c ) : void |
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glIndexdv ( [ c ) : void |
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glIndexf ( float c ) : void |
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glIndexfv ( [ c ) : void |
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glIndexi ( int c ) : void |
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glIndexiv ( [ c ) : void |
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glIndexs ( short c ) : void |
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glIndexsv ( [ c ) : void |
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glIndexub ( byte c ) : void |
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glIndexubv ( [ c ) : void |
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glInitNames ( ) : void |
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glInterleavedArrays ( int format, int stride, [ pointer ) : void |
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glIsEnabled ( int cap ) : System.Boolean |
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glIsList ( uint list ) : System.Boolean |
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glIsTexture ( uint texture ) : System.Boolean |
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glLightModelf ( int pname, float param ) : void |
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glLightModelfv ( int pname, [ parameters ) : void |
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glLightModeli ( int pname, int param ) : void |
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glLightModeliv ( int pname, [ parameters ) : void |
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glLightf ( int light, int pname, float param ) : void |
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glLightfv ( int light, int pname, [ parameters ) : void |
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glLighti ( int light, int pname, int param ) : void |
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glLightiv ( int light, int pname, [ parameters ) : void |
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glLineStipple ( int factor, ushort pattern ) : void |
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glLineWidth ( float width ) : void |
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glListBase ( uint @base ) : void |
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glLoadIdentity ( ) : void |
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glLoadMatrixd ( [ m ) : void |
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glLoadMatrixf ( [ m ) : void |
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glLoadName ( uint name ) : void |
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glLogicOp ( int opcode ) : void |
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glMap1d ( int target, double u1, double u2, int stride, int order, [ points ) : void |
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glMap1f ( int target, float u1, float u2, int stride, int order, [ points ) : void |
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glMap2d ( int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, [ points ) : void |
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glMap2f ( int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, [ points ) : void |
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glMapGrid1d ( int un, double u1, double u2 ) : void |
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glMapGrid1f ( int un, float u1, float u2 ) : void |
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glMapGrid2d ( int un, double u1, double u2, int vn, double v1, double v2 ) : void |
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glMapGrid2f ( int un, float u1, float u2, int vn, float v1, float v2 ) : void |
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glMaterialf ( int face, int pname, float param ) : void |
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glMaterialfv ( int face, int pname, [ parameters ) : void |
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glMateriali ( int face, int pname, int param ) : void |
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glMaterialiv ( int face, int pname, [ parameters ) : void |
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glMatrixMode ( int mode ) : void |
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glMultMatrixd ( [ m ) : void |
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glMultMatrixf ( [ m ) : void |
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glNewList ( uint list, int mode ) : void |
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glNormal3b ( sbyte nx, sbyte ny, sbyte nz ) : void |
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glNormal3bv ( [ v ) : void |
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glNormal3d ( double nx, double ny, double nz ) : void |
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glNormal3dv ( [ v ) : void |
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glNormal3f ( float nx, float ny, float nz ) : void |
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glNormal3fv ( [ v ) : void |
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glNormal3i ( int nx, int ny, int nz ) : void |
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glNormal3iv ( [ v ) : void |
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glNormal3s ( short nx, short ny, short nz ) : void |
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glNormal3sv ( [ v ) : void |
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glNormalPointer ( int type, int stride, IntPtr pointer ) : void |
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glNormalPointer ( int type, int stride, int offset ) : void |
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glOrtho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void |
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glPassThrough ( float token ) : void |
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glPixelMapfv ( uint map, int mapsize, [ values ) : void |
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glPixelMapuiv ( int map, int mapsize, [ values ) : void |
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glPixelMapusv ( int map, int mapsize, [ values ) : void |
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glPixelStoref ( int pname, float param ) : void |
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glPixelStorei ( int pname, int param ) : void |
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glPixelTransferf ( int pname, float param ) : void |
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glPixelTransferi ( int pname, int param ) : void |
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glPixelZoom ( float xfactor, float yfactor ) : void |
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glPointSize ( float size ) : void |
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glPolygonMode ( int face, int mode ) : void |
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glPolygonOffset ( float factor, float units ) : void |
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glPolygonStipple ( [ mask ) : void |
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glPopAttrib ( ) : void |
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glPopClientAttrib ( ) : void |
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glPopMatrix ( ) : void |
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glPopName ( ) : void |
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glPrioritizeTextures ( int n, [ textures, [ priorities ) : void |
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glPushAttrib ( int mask ) : void |
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glPushClientAttrib ( int mask ) : void |
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glPushMatrix ( ) : void |
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glPushName ( uint name ) : void |
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glRasterPos2d ( double x, double y ) : void |
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glRasterPos2dv ( [ v ) : void |
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glRasterPos2f ( float x, float y ) : void |
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glRasterPos2fv ( [ v ) : void |
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glRasterPos2i ( int x, int y ) : void |
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glRasterPos2iv ( [ v ) : void |
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glRasterPos2s ( short x, short y ) : void |
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glRasterPos2sv ( [ v ) : void |
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glRasterPos3d ( double x, double y, double z ) : void |
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glRasterPos3dv ( [ v ) : void |
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glRasterPos3f ( float x, float y, float z ) : void |
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glRasterPos3fv ( [ v ) : void |
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glRasterPos3i ( int x, int y, int z ) : void |
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glRasterPos3iv ( [ v ) : void |
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glRasterPos3s ( short x, short y, short z ) : void |
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glRasterPos3sv ( [ v ) : void |
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glRasterPos4d ( double x, double y, double z, double w ) : void |
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glRasterPos4dv ( [ v ) : void |
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glRasterPos4f ( float x, float y, float z, float w ) : void |
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glRasterPos4fv ( [ v ) : void |
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glRasterPos4i ( int x, int y, int z, int w ) : void |
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glRasterPos4iv ( [ v ) : void |
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glRasterPos4s ( short x, short y, short z, short w ) : void |
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glRasterPos4sv ( [ v ) : void |
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glReadBuffer ( int mode ) : void |
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glReadPixels ( int x, int y, int width, int height, int format, int type, IntPtr pixels ) : void |
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glReadPixels ( int x, int y, int width, int height, int format, int type, [ pixels ) : void |
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glRectd ( double x1, double y1, double x2, double y2 ) : void |
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glRectdv ( [ v1, [ v2 ) : void |
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glRectf ( float x1, float y1, float x2, float y2 ) : void |
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glRectfv ( [ v1, [ v2 ) : void |
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glRecti ( int x1, int y1, int x2, int y2 ) : void |
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glRectiv ( [ v1, [ v2 ) : void |
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glRects ( short x1, short y1, short x2, short y2 ) : void |
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glRectsv ( [ v1, [ v2 ) : void |
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glRenderMode ( int mode ) : int |
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glRotated ( double angle, double x, double y, double z ) : void |
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glRotatef ( float angle, float x, float y, float z ) : void |
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glScaled ( double x, double y, double z ) : void |
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glScalef ( float x, float y, float z ) : void |
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glScissor ( int x, int y, int width, int height ) : void |
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glSelectBuffer ( int size, [ buffer ) : void |
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glShadeModel ( int mode ) : void |
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glStencilFunc ( int func, int @ref, uint mask ) : void |
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glStencilMask ( uint mask ) : void |
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glStencilOp ( int fail, int zfail, int zpass ) : void |
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glTexCoord1d ( double s ) : void |
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glTexCoord1dv ( [ v ) : void |
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glTexCoord1f ( float s ) : void |
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glTexCoord1fv ( [ v ) : void |
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glTexCoord1i ( int s ) : void |
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glTexCoord1iv ( [ v ) : void |
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glTexCoord1s ( short s ) : void |
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glTexCoord1sv ( [ v ) : void |
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glTexCoord2d ( double s, double t ) : void |
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glTexCoord2dv ( [ v ) : void |
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glTexCoord2f ( float s, float t ) : void |
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glTexCoord2fv ( [ v ) : void |
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glTexCoord2i ( int s, int t ) : void |
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glTexCoord2iv ( [ v ) : void |
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glTexCoord2s ( short s, short t ) : void |
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glTexCoord2sv ( [ v ) : void |
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glTexCoord3d ( double s, double t, double r ) : void |
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glTexCoord3dv ( [ v ) : void |
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glTexCoord3f ( float s, float t, float r ) : void |
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glTexCoord3fv ( [ v ) : void |
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glTexCoord3i ( int s, int t, int r ) : void |
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glTexCoord3iv ( [ v ) : void |
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glTexCoord3s ( short s, short t, short r ) : void |
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glTexCoord3sv ( [ v ) : void |
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glTexCoord4d ( double s, double t, double r, double q ) : void |
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glTexCoord4dv ( [ v ) : void |
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glTexCoord4f ( float s, float t, float r, float q ) : void |
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glTexCoord4fv ( [ v ) : void |
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glTexCoord4i ( int s, int t, int r, int q ) : void |
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glTexCoord4iv ( [ v ) : void |
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glTexCoord4s ( short s, short t, short r, short q ) : void |
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glTexCoord4sv ( [ v ) : void |
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glTexCoordPointer ( int size, int type, int stride, IntPtr pointer ) : void |
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glTexEnvf ( int target, int pname, float param ) : void |
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glTexEnvfv ( int target, int pname, [ parameters ) : void |
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glTexEnvi ( int target, int pname, int param ) : void |
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glTexEnviv ( int target, int pname, [ parameters ) : void |
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glTexGend ( int coord, int pname, double param ) : void |
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glTexGendv ( int coord, int pname, [ parameters ) : void |
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glTexGenf ( int coord, int pname, float param ) : void |
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glTexGenfv ( int coord, uint pname, [ parameters ) : void |
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glTexGeni ( int coord, uint pname, int param ) : void |
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glTexGeniv ( int coord, uint pname, [ parameters ) : void |
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glTexImage1D ( int target, int level, int internalformat, int width, int border, int format, int type, IntPtr pixels ) : void |
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glTexImage2D ( int target, int level, int internalformat, int width, int height, int border, int format, int type, IntPtr pixels ) : void |
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glTexParameterf ( int target, int pname, float param ) : void |
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glTexParameterfv ( int target, int pname, [ parameters ) : void |
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glTexParameteri ( int target, int pname, int param ) : void |
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glTexParameteriv ( int target, int pname, [ parameters ) : void |
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glTexSubImage1D ( int target, int level, int xoffset, int width, int format, int type, [ pixels ) : void |
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glTexSubImage2D ( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntPtr pixels ) : void |
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glTranslated ( double x, double y, double z ) : void |
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glTranslatef ( float x, float y, float z ) : void |
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glVertex2d ( double x, double y ) : void |
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glVertex2dv ( [ v ) : void |
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glVertex2f ( float x, float y ) : void |
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glVertex2fv ( [ v ) : void |
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glVertex2i ( int x, int y ) : void |
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glVertex2iv ( [ v ) : void |
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glVertex2s ( short x, short y ) : void |
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glVertex2sv ( [ v ) : void |
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glVertex3d ( double x, double y, double z ) : void |
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glVertex3dv ( [ v ) : void |
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glVertex3f ( float x, float y, float z ) : void |
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glVertex3fv ( [ v ) : void |
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glVertex3i ( int x, int y, int z ) : void |
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glVertex3iv ( [ v ) : void |
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glVertex3s ( short x, short y, short z ) : void |
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glVertex3sv ( [ v ) : void |
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glVertex4d ( double x, double y, double z, double w ) : void |
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glVertex4dv ( [ v ) : void |
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glVertex4f ( float x, float y, float z, float w ) : void |
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glVertex4fv ( [ v ) : void |
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glVertex4i ( int x, int y, int z, int w ) : void |
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glVertex4iv ( [ v ) : void |
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glVertex4s ( short x, short y, short z, short w ) : void |
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glVertex4sv ( [ v ) : void |
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glVertexPointer ( int size, int type, int stride, IntPtr pointer ) : void |
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glVertexPointer ( int size, int type, int stride, int offset ) : void |
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glViewport ( int x, int y, int width, int height ) : void |
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