Property | Type | Description | |
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currentPlatform | System.Platform | ||
drops | List |
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fontSmall | |||
obstacles | List |
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particles | List |
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platforms | List |
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playerControls | List |
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players | List |
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rand | |||
smear | Microsoft.Xna.Framework.Graphics.Texture2D | ||
whiteRect | Microsoft.Xna.Framework.Graphics.Texture2D |
Method | Description | |
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Game1 ( ) : System | ||
ToggleButton ( PlayerIndex playerIndex, Buttons button ) : bool | ||
ToggleKey ( Keys key ) : bool |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload game-specific content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Method | Description | |
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CheckPlayer ( float deltaTime ) : void |
Updates player and checks if the user is off the level, and resets the player if it is. Also updates the camera position. Basically, the non-collision update for the game
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DrawBackground ( Vector2 averagePos ) : void | ||
DrawCharacter ( ) : void | ||
DrawGame ( double deltaTime ) : void | ||
DrawRect ( Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale ) : void |
Draws a rectangle. Make sure this is called AFTER spriteBatch.Begin()
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DrawScene ( double deltaTime, Vector2 averagePos ) : void | ||
HandleEditLevel ( ) : void |
Handles all keypresses for editing a level. These are the controls: - Press 'E' to enter edit level mode. - Shift-drag to select a platform (move your mouse slowly) - Backspace to delete selected platform - Alt-drag to modify currently selected platform - Tap left, right, up, or down to move selected platform - Ctrl-drag to create a new platform - Ctrl-S to save your current level as a new level in the Levels folder - Ctrl-O to open the last level -- NOTE, this will override ANY changes you made, so be careful - + and - zoom in and out - Drag mouse with nothing held down to pan camera - Press f when a floor is selected to change its solid state
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HandleInput ( float deltaTime ) : void |
Handles all keyboard and gamepad input for the game. Moves all players and recalculates wobble-screen.
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HandlePlayerInput ( Player player, int controller, float deltaTime ) : void |
Handles input for a single player for given input keys
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LoadBackground ( int loadLevel ) : void |
Loads a level and stores it into background
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LoadLevel ( int loadLevel ) : void | ||
LoadReplay ( int replay ) : void | ||
LoadSettings ( ) : void | ||
LoadUI ( Menu type ) : void | ||
ParseButtons ( ) : void | ||
ProjectPointToLine ( Vector2 start, Vector2 end, Vector2 point ) : float |
Projects a point onto a line and returns the progress along that line segment.
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Raycast ( Vector2 start, Vector2 dir ) : float |
Casts a ray from start in the given direction, returning the number of "dir" vector it takes to get to the closest contact
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Reset ( ) : void | ||
SaveLevel ( int saveLevel ) : void | ||
SaveSettings ( ) : void | ||
StartGame ( ) : void | ||
UpdateMenu ( double elapsedTime ) : void | ||
graphics_DeviceCreated ( object sender, |
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graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void | ||
wobbleScreen ( float amplifier ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public ToggleButton ( PlayerIndex playerIndex, Buttons button ) : bool | ||
playerIndex | PlayerIndex | |
button | Buttons | |
return | bool |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public SpriteFont,Microsoft.Xna.Framework.Graphics fontSmall | ||
return |
public static Texture2D,Microsoft.Xna.Framework.Graphics smear | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |