Property | Type | Description | |
---|---|---|---|
AbilityOneTime | float | ||
Alive | bool | ||
AttackTime | float | ||
Checkpoints | int | ||
CloneTime | float | ||
ClonedPlayer | AI | ||
CurrentCharacter | Character | ||
CurrentState | State | ||
Flip | SpriteEffects | ||
GrappleRight | bool | ||
GrappleTarget | Vector2 | ||
HookedLocation | Vector2 | ||
HookedPlayer | |||
JetpackEnabled | bool | ||
JetpackTime | float | ||
JumpSpeed | float | ||
JumpTime | float | ||
JumpsLeft | int | ||
MaxVelocity | float | ||
Node | LinkedListNode |
||
Place | int | ||
PlatformTime | float | ||
PrevJump | bool | ||
PrevStates | Vector2>>.List | ||
Progress | float | ||
Projectiles | List |
||
Score | int | ||
ShowSmear | bool | ||
SlideEmitter | |||
SpawnedPlatform | Platform | ||
Sprite | |||
StunTime | float | ||
TargetRadius | float | ||
TargetVelocity | Direction | ||
WallJump | Direction |
Method | Description | |
---|---|---|
Draw ( |
||
Kill ( ) : void | ||
Player ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Character character, LinkedListNode |
||
Reset ( ) : void | ||
ResetValues ( ) : void | ||
Update ( float deltaTime ) : void |
This method is pretty much like an update() function for the player body since it is called every tick
|
Method | Description | |
---|---|---|
DrawLine ( |
public Draw ( |
||
spriteBatch | ||
return | void |
public Player ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Character character, LinkedListNode |
||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
character | Character | |
checkpoint | LinkedListNode |
|
return | System |
public ParticleEmitter,Source.Graphics SlideEmitter | ||
return |
public AnimatedSprite,Source.Graphics Sprite | ||
return |