Property | Type | Description | |
---|---|---|---|
AIUnitPrefab | GameObject | ||
Instance | |||
aiAttributeManager | |||
currentFiniteState | FSMState | ||
difficulty | Difficulty | ||
hasLostTheGame | bool | ||
isSingleAIPlayer | bool | ||
mergeGroupList | List |
||
mergeList | List |
||
removeUnitList | List |
||
selectedUnits | List |
||
spawnList | List |
||
splitGroupList | List |
||
startAIFlag | bool | ||
teamFaction | EnumTeam | ||
tickIntervals | float | ||
unitContainer | GameObject | ||
unitCount | int | ||
unitList | List |
Method | Description | |
---|---|---|
Activate ( ) : void | ||
Deactivate ( ) : void | ||
FixedUpdate ( ) : void | ||
OnValidate ( ) : void | ||
Start ( ) : void | ||
Tick ( ) : void | ||
Update ( ) : void | ||
UpdateDifficulty ( Difficulty diff ) : void |
Method | Description | |
---|---|---|
SplitUnit ( |
public UpdateDifficulty ( Difficulty diff ) : void | ||
diff | Difficulty | |
return | void |
public static AIManager,SinglePlayer Instance | ||
return |
public AIAttributeManager,SinglePlayer aiAttributeManager | ||
return |