Method | Description | |
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AddGlyph ( |
Adds a glyph to the tile. Many glyphs can be in a single tile, and they will just overlay each other. Make sure to invoke DisplayTile.ClearGlyphs() or DisplayTile.Reset() if you want to fully replace them. |
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AddGlyphProvider ( IGlyphProvider g ) : void |
Adds a glyph to the tile. Many glyphs can be in a single tile, and they will just overlay each other. Make sure to invoke DisplayTile.ClearGlyphs() or DisplayTile.Reset() if you want to fully replace them. |
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ClearGlyphs ( ) : void |
Clears all glyphs from the tile. Does not reset the background color.
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RemoveGlyphProvider ( IGlyphProvider g ) : void |
Removes a single glyph provider from the region tile.
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Reset ( ) : void |
Clears all glyphs and resets the background color to black.
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public AddGlyph ( |
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glyphIndex | The index of the glyph to add. | |
glyphColor | Color | The color of the specific glyph. |
backColor | Color | |
return | void |
public AddGlyphProvider ( IGlyphProvider g ) : void | ||
g | IGlyphProvider | The pre-created glyph to add. |
return | void |
public RemoveGlyphProvider ( IGlyphProvider g ) : void | ||
g | IGlyphProvider | The glyph provider to remove |
return | void |