Property | Type | Description | |
---|---|---|---|
Origin | Vector3 | ||
ViewPn | Vector3 | ||
ViewRight | Vector3 | ||
ViewUp | Vector3 |
Method | Description | |
---|---|---|
AddEfrags ( |
R_AddEfrags
|
|
BlobExplosion ( Vector3 &org ) : void |
R_BlobExplosion
|
|
DisableMultitexture ( ) : void |
GL_DisableMultitexture
|
|
EnableMultitexture ( ) : void |
GL_EnableMultitexture
|
|
EntityParticles ( |
R_EntityParticles
|
|
Init ( ) : void |
R_Init
|
|
InitSky ( |
R_InitSky called at level load A sky texture is 256*128, with the right side being a masked overlay
|
|
InitTextures ( ) : void | ||
LavaSplash ( Vector3 &org ) : void |
R_LavaSplash
|
|
NewMap ( ) : void |
R_NewMap
|
|
ParseParticleEffect ( ) : void |
R_ParseParticleEffect Parse an effect out of the server message
|
|
ParticleExplosion ( Vector3 &org ) : void |
R_ParticleExplosion
|
|
ParticleExplosion ( Vector3 &org, int colorStart, int colorLength ) : void |
R_ParticleExplosion2
|
|
PushDlights ( ) : void |
R_PushDlights
|
|
RemoveEfrags ( |
R_RemoveEfrags Call when removing an object from the world or moving it to another position
|
|
RenderView ( ) : void |
R_RenderView r_refdef must be set before the first call
|
|
RocketTrail ( Vector3 &start, Vector3 &end, int type ) : void |
R_RocketTrail
|
|
RunParticleEffect ( Vector3 &org, Vector3 &dir, int color, int count ) : void |
R_RunParticleEffect
|
|
SubdivideSurface ( |
GL_SubdivideSurface Breaks a polygon up along axial 64 unit boundaries so that turbulent and sky warps can be done reasonably.
|
|
TeleportSplash ( Vector3 &org ) : void |
R_TeleportSplash
|
|
TranslatePlayerSkin ( int playernum ) : void |
R_TranslatePlayerSkin Translates a skin texture by the per-player color lookup
|
Method | Description | |
---|---|---|
AddDynamicLights ( |
R_AddDynamicLights
|
|
AddLightBlend ( float r, float g, float b, float a2 ) : void | ||
AllocBlock ( int w, int h, int &x, int &y ) : int | ||
AllocParticle ( ) : particle_t | ||
AnimateLight ( ) : void |
R_AnimateLight
|
|
BlendLightmaps ( ) : void |
R_BlendLightmaps
|
|
BoundPoly ( int numverts, Vector3 verts, Vector3 &mins, Vector3 &maxs ) : void |
BoundPoly
|
|
BuildLightMap ( |
R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights
|
|
BuildLightMaps ( ) : void |
GL_BuildLightmaps Builds the lightmap texture with all the surfaces from all brush models
|
|
BuildSurfaceDisplayList ( |
BuildSurfaceDisplayList
|
|
Clear ( ) : void |
R_Clear
|
|
ClearParticles ( ) : void |
R_ClearParticles
|
|
CommitLightmap ( int i ) : void | ||
CreateSurfaceLightmap ( |
GL_CreateSurfaceLightmap
|
|
CullBox ( Vector3 &mins, Vector3 &maxs ) : bool |
R_CullBox Returns true if the box is completely outside the frustom
|
|
DrawAliasFrame ( |
GL_DrawAliasFrame
|
|
DrawAliasModel ( |
R_DrawAliasModel
|
|
DrawAliasShadow ( |
GL_DrawAliasShadow
|
|
DrawBrushModel ( |
R_DrawBrushModel
|
|
DrawEntitiesOnList ( ) : void |
R_DrawEntitiesOnList
|
|
DrawGLPoly ( |
||
DrawGLWaterPoly ( |
||
DrawGLWaterPolyLightmap ( |
||
DrawParticles ( ) : void |
R_DrawParticles
|
|
DrawSequentialPoly ( |
R_DrawSequentialPoly Systems that have fast state and texture changes can just do everything as it passes with no need to sort
|
|
DrawSkyChain ( |
R_DrawSkyChain
|
|
DrawSpriteModel ( |
R_DrawSpriteModel
|
|
DrawTextureChains ( ) : void | ||
DrawViewModel ( ) : void |
R_DrawViewModel
|
|
DrawWaterSurfaces ( ) : void |
R_DrawWaterSurfaces
|
|
DrawWorld ( ) : void |
R_DrawWorld
|
|
EmitBothSkyLayers ( |
EmitBothSkyLayers Does a sky warp on the pre-fragmented glpoly_t chain This will be called for brushmodels, the world will have them chained together.
|
|
EmitSkyPolys ( |
EmitSkyPolys
|
|
EmitWaterPolys ( |
EmitWaterPolys Does a water warp on the pre-fragmented glpoly_t chain
|
|
GetSpriteFrame ( |
R_GetSpriteFrame
|
|
InitParticleTexture ( ) : void | ||
InitParticles ( ) : void | ||
IsCollinear ( float prev, float cur, float next ) : bool | ||
LightPoint ( Vector3 &p ) : int |
R_LightPoint
|
|
MYgluPerspective ( double fovy, double aspect, double zNear, double zFar ) : void | ||
MarkLeaves ( ) : void |
R_MarkLeaves
|
|
MarkLights ( |
R_MarkLights
|
|
Mirror ( ) : void |
R_Mirror
|
|
MirrorChain ( |
R_MirrorChain
|
|
PolyBlend ( ) : void |
R_PolyBlend
|
|
RecursiveLightPoint ( |
||
RecursiveWorldNode ( |
R_RecursiveWorldNode
|
|
RenderBrushPoly ( |
R_RenderBrushPoly
|
|
RenderDlight ( |
R_RenderDlight
|
|
RenderDlights ( ) : void |
R_RenderDlights
|
|
RenderDynamicLightmaps ( |
R_RenderDynamicLightmaps Multitexture
|
|
RenderScene ( ) : void |
R_RenderScene r_refdef must be set before the first call
|
|
RotateForEntity ( |
R_RotateForEntity
|
|
SetFrustum ( ) : void |
R_SetFrustum
|
|
SetupAliasFrame ( int frame, |
R_SetupAliasFrame
|
|
SetupFrame ( ) : void |
R_SetupFrame
|
|
SetupGL ( ) : void |
R_SetupGL
|
|
SignbitsForPlane ( |
||
SplitEntityOnNode ( |
R_SplitEntityOnNode
|
|
StoreEfrags ( |
R_StoreEfrags FIXME: a lot of this goes away with edge-based
|
|
SubdividePolygon ( int numverts, Vector3 verts ) : void |
SubdividePolygon
|
|
TextureAnimation ( |
R_TextureAnimation Returns the proper texture for a given time and base texture
|
|
TimeRefresh_f ( ) : void |
R_TimeRefresh_f For program optimization
|
|
UpdateRect ( |
public static AddEfrags ( |
||
ent | ||
return | void |
public static BlobExplosion ( Vector3 &org ) : void | ||
org | Vector3 | |
return | void |
public static EntityParticles ( |
||
ent | ||
return | void |
public static InitSky ( |
||
mt | ||
return | void |
public static LavaSplash ( Vector3 &org ) : void | ||
org | Vector3 | |
return | void |
public static ParticleExplosion ( Vector3 &org ) : void | ||
org | Vector3 | |
return | void |
public static ParticleExplosion ( Vector3 &org, int colorStart, int colorLength ) : void | ||
org | Vector3 | |
colorStart | int | |
colorLength | int | |
return | void |
public static RemoveEfrags ( |
||
ent | ||
return | void |
public static RocketTrail ( Vector3 &start, Vector3 &end, int type ) : void | ||
start | Vector3 | |
end | Vector3 | |
type | int | |
return | void |
public static RunParticleEffect ( Vector3 &org, Vector3 &dir, int color, int count ) : void | ||
org | Vector3 | |
dir | Vector3 | |
color | int | |
count | int | |
return | void |
public static SubdivideSurface ( |
||
fa | ||
return | void |
public static TeleportSplash ( Vector3 &org ) : void | ||
org | Vector3 | |
return | void |
public static TranslatePlayerSkin ( int playernum ) : void | ||
playernum | int | |
return | void |