Property | Type | Description | |
---|---|---|---|
GetNameString | string | ||
GetSaveFlag | bool | ||
SetSaveFlag | void |
Method | Description | |
---|---|---|
AbsorbDamage ( Mobile attacker, Mobile defender, int damage ) : int | ||
AddBlood ( Mobile attacker, Mobile defender, int damage ) : void | ||
AddNameProperty ( ObjectPropertyList list ) : void | ||
AllowEquipedCast ( Mobile from ) : bool | ||
BaseWeapon ( Serial serial ) : System | ||
BaseWeapon ( int itemID ) : System | ||
BlockEquip ( Mobile m, System.TimeSpan duration ) : void | ||
CanEquip ( Mobile from ) : bool | ||
CheckConflictingLayer ( Mobile m, Item item, Layer layer ) : bool | ||
CheckHit ( Mobile attacker, Mobile defender ) : bool | ||
CheckSlayers ( Mobile attacker, Mobile defender ) : CheckSlayerResult | ||
Deserialize ( GenericReader reader ) : void | ||
GetAttackSkillValue ( Mobile attacker, Mobile defender ) : double | ||
GetDefendSkillValue ( Mobile attacker, Mobile defender ) : double | ||
GetDelay ( Mobile m ) : System.TimeSpan | ||
GetDurabilityBonus ( ) : int | ||
GetHitAttackSound ( Mobile attacker, Mobile defender ) : int | ||
GetHitDefendSound ( Mobile attacker, Mobile defender ) : int | ||
GetMissAttackSound ( Mobile attacker, Mobile defender ) : int | ||
GetMissDefendSound ( Mobile attacker, Mobile defender ) : int | ||
GetProperties ( ObjectPropertyList list ) : void | ||
GetUsedSkill ( Mobile m, bool checkSkillAttrs ) : SkillName | ||
OnAdded ( object parent ) : void | ||
OnAfterDuped ( Item newItem ) : void | ||
OnCraft ( int quality, bool makersMark, Mobile from, |
||
OnEquip ( Mobile from ) : bool | ||
OnHit ( Mobile attacker, Mobile defender ) : void | ||
OnHit ( Mobile attacker, Mobile defender, double damageBonus ) : void | ||
OnMiss ( Mobile attacker, Mobile defender ) : void | ||
OnRemoved ( object parent ) : void | ||
OnSingleClick ( Mobile from ) : void | ||
OnSwing ( Mobile attacker, Mobile defender ) : System.TimeSpan | ||
OnSwing ( Mobile attacker, Mobile defender, double damageBonus ) : System.TimeSpan | ||
PlayHurtAnimation ( Mobile from ) : void | ||
PlaySwingAnimation ( Mobile from ) : void | ||
ScaleDurability ( ) : void | ||
Serialize ( GenericWriter writer ) : void | ||
UnscaleDurability ( ) : void |
Method | Description | |
---|---|---|
GetNameString ( ) : string | ||
GetSaveFlag ( SaveFlag flags, SaveFlag toGet ) : bool | ||
SetSaveFlag ( SaveFlag &flags, SaveFlag toSet, bool setIf ) : void |
public AbsorbDamage ( Mobile attacker, Mobile defender, int damage ) : int | ||
attacker | Mobile | |
defender | Mobile | |
damage | int | |
return | int |
public AddBlood ( Mobile attacker, Mobile defender, int damage ) : void | ||
attacker | Mobile | |
defender | Mobile | |
damage | int | |
return | void |
public AddNameProperty ( ObjectPropertyList list ) : void | ||
list | ObjectPropertyList | |
return | void |
public AllowEquipedCast ( Mobile from ) : bool | ||
from | Mobile | |
return | bool |
public static BlockEquip ( Mobile m, System.TimeSpan duration ) : void | ||
m | Mobile | |
duration | System.TimeSpan | |
return | void |
public CheckConflictingLayer ( Mobile m, Item item, Layer layer ) : bool | ||
m | Mobile | |
item | Item | |
layer | Layer | |
return | bool |
public CheckHit ( Mobile attacker, Mobile defender ) : bool | ||
attacker | Mobile | |
defender | Mobile | |
return | bool |
public CheckSlayers ( Mobile attacker, Mobile defender ) : CheckSlayerResult | ||
attacker | Mobile | |
defender | Mobile | |
return | CheckSlayerResult |
public Deserialize ( GenericReader reader ) : void | ||
reader | GenericReader | |
return | void |
public GetAttackSkillValue ( Mobile attacker, Mobile defender ) : double | ||
attacker | Mobile | |
defender | Mobile | |
return | double |
public GetDefendSkillValue ( Mobile attacker, Mobile defender ) : double | ||
attacker | Mobile | |
defender | Mobile | |
return | double |
public GetDelay ( Mobile m ) : System.TimeSpan | ||
m | Mobile | |
return | System.TimeSpan |
public GetHitAttackSound ( Mobile attacker, Mobile defender ) : int | ||
attacker | Mobile | |
defender | Mobile | |
return | int |
public GetHitDefendSound ( Mobile attacker, Mobile defender ) : int | ||
attacker | Mobile | |
defender | Mobile | |
return | int |
public GetMissAttackSound ( Mobile attacker, Mobile defender ) : int | ||
attacker | Mobile | |
defender | Mobile | |
return | int |
public GetMissDefendSound ( Mobile attacker, Mobile defender ) : int | ||
attacker | Mobile | |
defender | Mobile | |
return | int |
public GetProperties ( ObjectPropertyList list ) : void | ||
list | ObjectPropertyList | |
return | void |
public GetUsedSkill ( Mobile m, bool checkSkillAttrs ) : SkillName | ||
m | Mobile | |
checkSkillAttrs | bool | |
return | SkillName |
public OnCraft ( int quality, bool makersMark, Mobile from, |
||
quality | int | |
makersMark | bool | |
from | Mobile | |
craftSystem | ||
typeRes | ||
tool | ||
craftItem | ||
resHue | int | |
return | int |
public OnHit ( Mobile attacker, Mobile defender ) : void | ||
attacker | Mobile | |
defender | Mobile | |
return | void |
public OnHit ( Mobile attacker, Mobile defender, double damageBonus ) : void | ||
attacker | Mobile | |
defender | Mobile | |
damageBonus | double | |
return | void |
public OnMiss ( Mobile attacker, Mobile defender ) : void | ||
attacker | Mobile | |
defender | Mobile | |
return | void |
public OnSwing ( Mobile attacker, Mobile defender ) : System.TimeSpan | ||
attacker | Mobile | |
defender | Mobile | |
return | System.TimeSpan |
public OnSwing ( Mobile attacker, Mobile defender, double damageBonus ) : System.TimeSpan | ||
attacker | Mobile | |
defender | Mobile | |
damageBonus | double | |
return | System.TimeSpan |
public PlayHurtAnimation ( Mobile from ) : void | ||
from | Mobile | |
return | void |
public PlaySwingAnimation ( Mobile from ) : void | ||
from | Mobile | |
return | void |
public Serialize ( GenericWriter writer ) : void | ||
writer | GenericWriter | |
return | void |