Method | Description | |
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BlimpShotgun ( uint id, Microsoft.Xna.Framework.Content.ContentManager content, Vector2 position, BulletDirection bulletDirection ) : System |
Creates a new shotgun bullet
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Draw ( float elapsedTime, |
Draws a shotgun bullet and rotates it in the direction it is traveling
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public BlimpShotgun ( uint id, Microsoft.Xna.Framework.Content.ContentManager content, Vector2 position, BulletDirection bulletDirection ) : System | ||
id | uint | |
content | Microsoft.Xna.Framework.Content.ContentManager | A ContentManager to load content from |
position | Vector2 | The starting position of the bullet |
bulletDirection | BulletDirection | |
return | System |
public Draw ( float elapsedTime, |
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elapsedTime | float | The elapsed time |
spriteBatch | An already-initialized spritebatch, ready for Draw() commands | |
return | void |