Property | Type | Description | |
---|---|---|---|
AttackRange | Sanguosha.Core.Players.PlayerAttribute | ||
Awakened | Sanguosha.Core.Players.PlayerAttribute | ||
DealAdjustment | Sanguosha.Core.Players.PlayerAttribute | ||
DisconnectedStatus | Sanguosha.Core.Players.PlayerAttribute | ||
IsDying | Sanguosha.Core.Players.PlayerAttribute | ||
RangeMinus | Sanguosha.Core.Players.PlayerAttribute | ||
RangePlus | Sanguosha.Core.Players.PlayerAttribute | ||
SkipDeathComputation | Sanguosha.Core.Players.PlayerAttribute |
Property | Type | Description | |
---|---|---|---|
SetHero | void |
Method | Description | |
---|---|---|
AcquireAdditionalSkill ( ISkill skill, Sanguosha.Core.Heroes.Hero tag, bool undeletable = false ) : void | ||
AcquireEquipmentSkill ( ISkill skill ) : void | ||
LoseAdditionalSkill ( ISkill skill, bool undeletable = false ) : void | ||
LoseAllHeroSkills ( Sanguosha.Core.Heroes.Hero h ) : void | ||
LoseAllHerosSkills ( ) : void | ||
LoseEquipmentSkill ( ISkill skill ) : void | ||
LoseHeroSkill ( ISkill skill, Sanguosha.Core.Heroes.Hero heroTag ) : ISkill | ||
LoseHeroSkill ( string skillName, Sanguosha.Core.Heroes.Hero heroTag ) : ISkill | ||
Player ( ) : System | ||
this ( Sanguosha.Core.Players.PlayerAttribute key ) : int |
Method | Description | |
---|---|---|
OnPropertyChanged ( string name ) : void |
Method | Description | |
---|---|---|
SetHero ( Sanguosha.Core.Heroes.Hero &hero, Sanguosha.Core.Heroes.Hero value ) : void |
public AcquireAdditionalSkill ( ISkill skill, Sanguosha.Core.Heroes.Hero tag, bool undeletable = false ) : void | ||
skill | ISkill | |
tag | Sanguosha.Core.Heroes.Hero | |
undeletable | bool | |
return | void |
public AcquireEquipmentSkill ( ISkill skill ) : void | ||
skill | ISkill | |
return | void |
public LoseAdditionalSkill ( ISkill skill, bool undeletable = false ) : void | ||
skill | ISkill | |
undeletable | bool | |
return | void |
public LoseAllHeroSkills ( Sanguosha.Core.Heroes.Hero h ) : void | ||
h | Sanguosha.Core.Heroes.Hero | |
return | void |
public LoseEquipmentSkill ( ISkill skill ) : void | ||
skill | ISkill | |
return | void |
public LoseHeroSkill ( ISkill skill, Sanguosha.Core.Heroes.Hero heroTag ) : ISkill | ||
skill | ISkill | |
heroTag | Sanguosha.Core.Heroes.Hero | |
return | ISkill |
public LoseHeroSkill ( string skillName, Sanguosha.Core.Heroes.Hero heroTag ) : ISkill | ||
skillName | string | |
heroTag | Sanguosha.Core.Heroes.Hero | |
return | ISkill |
protected OnPropertyChanged ( string name ) : void | ||
name | string | |
return | void |
public this ( Sanguosha.Core.Players.PlayerAttribute key ) : int | ||
key | Sanguosha.Core.Players.PlayerAttribute | |
return | int |
public static PlayerAttribute,Sanguosha.Core.Players AttackRange | ||
return | Sanguosha.Core.Players.PlayerAttribute |
public static PlayerAttribute,Sanguosha.Core.Players Awakened | ||
return | Sanguosha.Core.Players.PlayerAttribute |
public static PlayerAttribute,Sanguosha.Core.Players DealAdjustment | ||
return | Sanguosha.Core.Players.PlayerAttribute |
public static PlayerAttribute,Sanguosha.Core.Players DisconnectedStatus | ||
return | Sanguosha.Core.Players.PlayerAttribute |
public static PlayerAttribute,Sanguosha.Core.Players IsDying | ||
return | Sanguosha.Core.Players.PlayerAttribute |
public static PlayerAttribute,Sanguosha.Core.Players RangeMinus | ||
return | Sanguosha.Core.Players.PlayerAttribute |
public static PlayerAttribute,Sanguosha.Core.Players RangePlus | ||
return | Sanguosha.Core.Players.PlayerAttribute |