Method | Description | |
---|---|---|
Ceiling ( this point ) : System.Windows.Media.Media3D.Point3D | ||
Floor ( this point ) : System.Windows.Media.Media3D.Point3D | ||
Load ( string path, |
||
Max ( System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2, System.Windows.Media.Media3D.Point3D point3 ) : System.Windows.Media.Media3D.Point3D | ||
Min ( System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2, System.Windows.Media.Media3D.Point3D point3 ) : System.Windows.Media.Media3D.Point3D | ||
RayIntersetTriangle ( System.Windows.Media.Media3D.Point3D p1, System.Windows.Media.Media3D.Point3D p2, System.Windows.Media.Media3D.Point3D p3, System.Windows.Media.Media3D.Point3D r1, System.Windows.Media.Media3D.Point3D r2, System.Windows.Media.Media3D.Point3D &intersection, int &norm ) : bool | ||
RayIntersetTriangleRound ( System.Windows.Media.Media3D.Point3D p1, System.Windows.Media.Media3D.Point3D p2, System.Windows.Media.Media3D.Point3D p3, System.Windows.Media.Media3D.Point3D r1, System.Windows.Media.Media3D.Point3D r2, System.Windows.Media.Media3D.Point3D &intersection, int &norm ) : bool | ||
RayIntersetTriangleRound ( System.Windows.Media.Media3D.Point3D p1, System.Windows.Media.Media3D.Point3D p2, System.Windows.Media.Media3D.Point3D p3, System.Windows.Media.Media3D.Point3D rays, System.Windows.Media.Media3D.Point3D &intersection, int &norm ) : bool | ||
TransformScale ( this model, double scale ) : void | ||
TransformScale ( this model, double scaleX, double scaleY, double scaleZ ) : void | ||
TransformVector ( System.Windows.Media.Media3D.Vector3D origin, double roll, double yaw, double pitch ) : System.Windows.Media.Media3D.Transform3D |
|
Method | Description | |
---|---|---|
CrossProductRound ( System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2 ) : System.Windows.Media.Media3D.Vector3D | ||
DotProductRound ( System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2 ) : double | ||
Round ( this point ) : System.Windows.Media.Media3D.Point3D | ||
Round ( this point, int places ) : System.Windows.Media.Media3D.Point3D | ||
Round ( this vector ) : System.Windows.Media.Media3D.Vector3D | ||
Round ( this vector, int places ) : System.Windows.Media.Media3D.Vector3D |
public static Ceiling ( this point ) : System.Windows.Media.Media3D.Point3D | ||
point | this | |
return | System.Windows.Media.Media3D.Point3D |
public static Floor ( this point ) : System.Windows.Media.Media3D.Point3D | ||
point | this | |
return | System.Windows.Media.Media3D.Point3D |
public static Load ( string path, |
||
path | string | |
dispatcher | ||
freeze | bool | |
ignoreErrors | bool | |
return | System.Windows.Media.Media3D.Model3DGroup |
public static Max ( System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2, System.Windows.Media.Media3D.Point3D point3 ) : System.Windows.Media.Media3D.Point3D | ||
point1 | System.Windows.Media.Media3D.Point3D | |
point2 | System.Windows.Media.Media3D.Point3D | |
point3 | System.Windows.Media.Media3D.Point3D | |
return | System.Windows.Media.Media3D.Point3D |
public static Min ( System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2, System.Windows.Media.Media3D.Point3D point3 ) : System.Windows.Media.Media3D.Point3D | ||
point1 | System.Windows.Media.Media3D.Point3D | |
point2 | System.Windows.Media.Media3D.Point3D | |
point3 | System.Windows.Media.Media3D.Point3D | |
return | System.Windows.Media.Media3D.Point3D |
public static RayIntersetTriangle ( System.Windows.Media.Media3D.Point3D p1, System.Windows.Media.Media3D.Point3D p2, System.Windows.Media.Media3D.Point3D p3, System.Windows.Media.Media3D.Point3D r1, System.Windows.Media.Media3D.Point3D r2, System.Windows.Media.Media3D.Point3D &intersection, int &norm ) : bool | ||
p1 | System.Windows.Media.Media3D.Point3D | |
p2 | System.Windows.Media.Media3D.Point3D | |
p3 | System.Windows.Media.Media3D.Point3D | |
r1 | System.Windows.Media.Media3D.Point3D | |
r2 | System.Windows.Media.Media3D.Point3D | |
intersection | System.Windows.Media.Media3D.Point3D | |
norm | int | |
return | bool |
public static RayIntersetTriangleRound ( System.Windows.Media.Media3D.Point3D p1, System.Windows.Media.Media3D.Point3D p2, System.Windows.Media.Media3D.Point3D p3, System.Windows.Media.Media3D.Point3D r1, System.Windows.Media.Media3D.Point3D r2, System.Windows.Media.Media3D.Point3D &intersection, int &norm ) : bool | ||
p1 | System.Windows.Media.Media3D.Point3D | |
p2 | System.Windows.Media.Media3D.Point3D | |
p3 | System.Windows.Media.Media3D.Point3D | |
r1 | System.Windows.Media.Media3D.Point3D | |
r2 | System.Windows.Media.Media3D.Point3D | |
intersection | System.Windows.Media.Media3D.Point3D | |
norm | int | |
return | bool |
public static RayIntersetTriangleRound ( System.Windows.Media.Media3D.Point3D p1, System.Windows.Media.Media3D.Point3D p2, System.Windows.Media.Media3D.Point3D p3, System.Windows.Media.Media3D.Point3D rays, System.Windows.Media.Media3D.Point3D &intersection, int &norm ) : bool | ||
p1 | System.Windows.Media.Media3D.Point3D | |
p2 | System.Windows.Media.Media3D.Point3D | |
p3 | System.Windows.Media.Media3D.Point3D | |
rays | System.Windows.Media.Media3D.Point3D | |
intersection | System.Windows.Media.Media3D.Point3D | |
norm | int | |
return | bool |
public static TransformScale ( this model, double scale ) : void | ||
model | this | |
scale | double | |
return | void |
public static TransformScale ( this model, double scaleX, double scaleY, double scaleZ ) : void | ||
model | this | |
scaleX | double | |
scaleY | double | |
scaleZ | double | |
return | void |
public static TransformVector ( System.Windows.Media.Media3D.Vector3D origin, double roll, double yaw, double pitch ) : System.Windows.Media.Media3D.Transform3D | ||
origin | System.Windows.Media.Media3D.Vector3D | |
roll | double | |
yaw | double | |
pitch | double | |
return | System.Windows.Media.Media3D.Transform3D |