Method | Description | |
---|---|---|
ConvertFromHeavyToLightArmor ( ) : bool | ||
ConvertFromLightToHeavyArmor ( ) : bool | ||
ConvertToCornerArmor ( ) : bool | ||
ConvertToFramework ( float value ) : void | ||
ConvertToRoundArmor ( ) : bool | ||
ConvertToShip ( ) : void | ||
ConvertToStation ( ) : void | ||
GetActiveCockpits ( ) : List |
Find any Cockpits that have player character/s in them.
|
|
InitializeAsync ( ) : void | ||
MaxVelocityAtPlayer ( VRageMath playerPosition ) : void | ||
MirrorModel ( bool usePlane, bool oddMirror ) : bool | ||
ReorientStation ( ) : void | ||
RepairAllDamage ( ) : void | ||
ResetLinearVelocity ( ) : void | ||
ResetRotationVelocity ( ) : void | ||
ResetVelocity ( ) : void | ||
ReverseVelocity ( ) : void | ||
RotateCubes ( VRageMath quaternion ) : void | ||
RotateStructure ( VRageMath quaternion ) : void | ||
StructureCubeGridModel ( MyObjectBuilder_EntityBase entityBase ) : System | ||
UpdateGeneralFromEntityBase ( ) : void |
Method | Description | |
---|---|---|
GetAxisIndicator ( VRageMath.Base6Directions direction ) : string | ||
MirrorCubeOrientation ( string subtypeName, Sandbox.Common.ObjectBuilders.VRageData.SerializableBlockOrientation orientation, Mirror xMirror, Mirror yMirror, Mirror zMirror ) : Sandbox.Common.ObjectBuilders.VRageData.SerializableBlockOrientation | ||
MirrorCubes ( |
||
OnDeserializedMethod ( StreamingContext context ) : void | ||
OnSerializingMethod ( StreamingContext context ) : void |
public ConvertFromHeavyToLightArmor ( ) : bool | ||
return | bool |
public ConvertFromLightToHeavyArmor ( ) : bool | ||
return | bool |
public ConvertToFramework ( float value ) : void | ||
value | float | |
return | void |
public MaxVelocityAtPlayer ( VRageMath playerPosition ) : void | ||
playerPosition | VRageMath | |
return | void |
public MirrorModel ( bool usePlane, bool oddMirror ) : bool | ||
usePlane | bool | |
oddMirror | bool | |
return | bool |
public RotateCubes ( VRageMath quaternion ) : void | ||
quaternion | VRageMath | |
return | void |
public RotateStructure ( VRageMath quaternion ) : void | ||
quaternion | VRageMath | |
return | void |
public StructureCubeGridModel ( MyObjectBuilder_EntityBase entityBase ) : System | ||
entityBase | MyObjectBuilder_EntityBase | |
return | System |
public UpdateGeneralFromEntityBase ( ) : void | ||
return | void |