Method | Description | |
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ResizeBitmap ( |
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Splat ( |
Builds a composited terrain texture given the region texture and heightmap settings Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting |
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SplatSimple ( float heightmap ) : |
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TileBitmap ( |
Method | Description | |
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TextureDownloadCallback ( |
public static ResizeBitmap ( |
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b | ||
nWidth | int | |
nHeight | int | |
return |
public static Splat ( |
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client | ||
heightmap | float | Terrain heightmap |
textureIDs | UUID | |
startHeights | float | |
heightRanges | float | |
return |
public static SplatSimple ( float heightmap ) : |
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heightmap | float | |
return |
public static TileBitmap ( |
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b | ||
tiles | int | |
return |