Property | Type | Description | |
---|---|---|---|
ActivateWeapons | void | ||
GetTarget | |||
TargetCombatants | void |
Method | Description | |
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ActivateNos ( |
Activate Nos
|
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ActivateStasisWeb ( |
Activate StasisWeb
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ActivateTargetPainters ( |
Activate target painters
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CanActivate ( Questor.Modules.ModuleCache module, |
Returns true if it can activate the weapon on the target The idea behind this function is that a target that explodes isnt being fired on within 5 seconds |
|
ProcessState ( ) : void | ||
ReloadAmmo ( Questor.Modules.ModuleCache weapon, |
Reload correct (tm) ammo for the NPC
|
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ReloadEnergyWeaponAmmo ( Questor.Modules.ModuleCache weapon, |
||
ReloadNormalAmmo ( Questor.Modules.ModuleCache weapon, |
Reload correct (tm) ammo for the NPC
|
Method | Description | |
---|---|---|
ActivateWeapons ( |
Activate weapons
|
|
GetTarget ( ) : |
Returns the target we need to activate everything on
|
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TargetCombatants ( ) : void |
Target combatants This only targets ships that are targeting you |
public ActivateNos ( |
||
target | ||
return | void |
public ActivateStasisWeb ( |
||
target | ||
return | void |
public ActivateTargetPainters ( |
||
target | ||
return | void |
public CanActivate ( Questor.Modules.ModuleCache module, |
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module | Questor.Modules.ModuleCache | |
entity | ||
isWeapon | bool | |
return | bool |
public ReloadAmmo ( Questor.Modules.ModuleCache weapon, |
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weapon | Questor.Modules.ModuleCache | |
entity | ||
return | bool |
public ReloadEnergyWeaponAmmo ( Questor.Modules.ModuleCache weapon, |
||
weapon | Questor.Modules.ModuleCache | |
entity | ||
return | bool |
public ReloadNormalAmmo ( Questor.Modules.ModuleCache weapon, |
||
weapon | Questor.Modules.ModuleCache | |
entity | ||
return | bool |