Property | Type | Description | |
---|---|---|---|
bullets | Project_Starfighter.Ammo[] |
Method | Description | |
---|---|---|
Boss ( Microsoft.Xna.Framework.Graphics.Texture2D texture, int X, int Y, int W, int H, int Frames ) : System | ||
Deactivate ( ) : void | ||
Draw ( |
||
DrawBullets ( |
||
FireBullet ( int iVerticalOffset, |
||
Generate ( int enemyNumber ) : void | ||
GetDrawY ( ) : int | ||
InitializeBullets ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
RemoveBullet ( int iBullet ) : void | ||
Update ( |
||
UpdateAmmo ( |
public Boss ( Microsoft.Xna.Framework.Graphics.Texture2D texture, int X, int Y, int W, int H, int Frames ) : System | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
X | int | |
Y | int | |
W | int | |
H | int | |
Frames | int | |
return | System |
public Draw ( |
||
sb | ||
iLocation | int | |
return | void |
public DrawBullets ( |
||
spbatch | ||
return | void |
public FireBullet ( int iVerticalOffset, |
||
iVerticalOffset | int | |
laserSound | ||
return | void |
public InitializeBullets ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public Update ( |
||
gametime | ||
return | void |
public UpdateAmmo ( |
||
gameTime | ||
return | void |