C# Class Project290.Physics.Collision.Shapes.Shape

A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in World are created automatically when a Fixture is created. Shapes may encapsulate a one or more child shapes.
ファイルを表示 Open project: scastle/Solitude Class Usage Examples

Public Properties

Property Type Description
MassData MassData
Radius float

Public Methods

Method Description
Clone ( ) : Shape

Clone the concrete shape

ComputeAABB ( AABB &aabb, Transform &transform, int childIndex ) : void

Given a transform, compute the associated axis aligned bounding box for a child shape.

ComputeProperties ( ) : void

Compute the mass properties of this shape using its dimensions and density. The inertia tensor is computed about the local origin, not the centroid.

RayCast ( RayCastOutput &output, RayCastInput &input, Transform &transform, int childIndex ) : bool

Cast a ray against a child shape.

TestPoint ( Transform &transform, Vector2 &point ) : bool

Test a point for containment in this shape. This only works for convex shapes.

Protected Methods

Method Description
Shape ( float density ) : Microsoft.Xna.Framework

Method Details

Clone() public abstract method

Clone the concrete shape
public abstract Clone ( ) : Shape
return Shape

ComputeAABB() public abstract method

Given a transform, compute the associated axis aligned bounding box for a child shape.
public abstract ComputeAABB ( AABB &aabb, Transform &transform, int childIndex ) : void
aabb AABB The aabb results.
transform Transform The world transform of the shape.
childIndex int The child shape index.
return void

ComputeProperties() public abstract method

Compute the mass properties of this shape using its dimensions and density. The inertia tensor is computed about the local origin, not the centroid.
public abstract ComputeProperties ( ) : void
return void

RayCast() public abstract method

Cast a ray against a child shape.
public abstract RayCast ( RayCastOutput &output, RayCastInput &input, Transform &transform, int childIndex ) : bool
output RayCastOutput The ray-cast results.
input RayCastInput The ray-cast input parameters.
transform Transform The transform to be applied to the shape.
childIndex int The child shape index.
return bool

Shape() protected method

protected Shape ( float density ) : Microsoft.Xna.Framework
density float
return Microsoft.Xna.Framework

TestPoint() public abstract method

Test a point for containment in this shape. This only works for convex shapes.
public abstract TestPoint ( Transform &transform, Vector2 &point ) : bool
transform Transform The shape world transform.
point Microsoft.Xna.Framework.Vector2 a point in world coordinates.
return bool

Property Details

MassData public_oe property

public MassData,Project290.Physics.Collision.Shapes MassData
return MassData

Radius public_oe property

Radius of the Shape
public float Radius
return float