Property | Type | Description | |
---|---|---|---|
Bounds | |||
Flip | bool | ||
Id | int | ||
Name | string | ||
RealPosition | Point | ||
Type | Enumeration.SpriteType | ||
X | int | ||
face | SpriteEffects | ||
flip | SpriteEffects | ||
sprite | |||
spriteState | |||
startFace | SpriteEffects | ||
startFlip | SpriteEffects | ||
startPosition | System.Vector2 |
Property | Type | Description | |
---|---|---|---|
_position | |||
_roomcord | Point | ||
graphicsDevice | GraphicsDevice | ||
localBounds | |||
m_isOnGround | bool | ||
m_positionFall | System.Vector2 | ||
m_spriteRoom | |||
m_velocity | System.Vector2 | ||
spriteSequence | List |
Method | Description | |
---|---|---|
CheckCollision ( |
||
CheckOnRow ( |
||
DeadFall ( ) : void | ||
DropDead ( ) : void | ||
Fastheathe ( ) : void | ||
Resheathe ( ) : void | ||
Retreat ( ) : void | ||
Splash ( bool player, GameTime gametime ) : void | ||
Sprite ( ) : System | ||
Sprite ( int id, Enumeration type, int x, int y ) : System | ||
Strike ( ) : void | ||
StrikeRetreat ( ) : void | ||
isGround ( ) : void |
public CheckCollision ( |
||
position__1 | ||
return | bool |
public CheckOnRow ( |
||
position__1 | ||
return | bool |
public Splash ( bool player, GameTime gametime ) : void | ||
player | bool | |
gametime | GameTime | |
return | void |
public Sprite ( int id, Enumeration type, int x, int y ) : System | ||
id | int | |
type | Enumeration | |
x | int | |
y | int | |
return | System |
protected Rectangle,System.Drawing localBounds | ||
return |