Method | Description | |
---|---|---|
AddVaultNode ( uint parentID, uint childID, uint saverID, |
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CreateVaultNode ( |
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FetchVaultNode ( uint nodeID, |
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FetchVaultNodeRefs ( uint nodeID, |
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Login ( string user, string pass, |
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Ping ( uint ms, byte payload = null, |
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SaveVaultNode ( |
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SetPlayer ( uint playerID, |
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pnAuthClient ( ) : System |
Method | Description | |
---|---|---|
IOnConnect ( ) : void | ||
OnReceive ( ) : void |
Method | Description | |
---|---|---|
IClientRegistered ( ) : void | ||
ILogin ( string user, string pass, |
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ILoginReply ( ) : void | ||
IPingReply ( ) : void | ||
IPlayerInfo ( ) : void | ||
IPlayerSet ( ) : void | ||
IServerAddr ( ) : void | ||
IVaultNodeAddReply ( ) : void | ||
IVaultNodeAdded ( ) : void | ||
IVaultNodeChanged ( ) : void | ||
IVaultNodeCreated ( ) : void | ||
IVaultNodeFetched ( ) : void | ||
IVaultNodeRefsFetched ( ) : void | ||
IVaultNodeSaved ( ) : void |
public AddVaultNode ( uint parentID, uint childID, uint saverID, |
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parentID | uint | |
childID | uint | |
saverID | uint | |
cb | ||
return | void |
public CreateVaultNode ( |
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node | ||
cb | ||
return | void |
public FetchVaultNode ( uint nodeID, |
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nodeID | uint | |
cb | ||
return | void |
public FetchVaultNodeRefs ( uint nodeID, |
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nodeID | uint | |
cb | ||
return | void |
public Login ( string user, string pass, |
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user | string | |
pass | string | |
cb | ||
return | void |
public Ping ( uint ms, byte payload = null, |
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ms | uint | |
payload | byte | |
cb | ||
return | void |
public SaveVaultNode ( |
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node | ||
cb | ||
return | void |
public SetPlayer ( uint playerID, |
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playerID | uint | |
cb | ||
return | void |