Property | Type | Description | |
---|---|---|---|
MPEnemyDeadTime | System.TimeSpan | ||
ScreensToAllowMusicProcessing | ScreenType[] | ||
World |
Method | Description | |
---|---|---|
GameScreen ( |
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InitScreen ( ScreenType screenType ) : void | ||
InitializeScreen ( |
||
MiscellaneousProcessing ( ) : void | ||
NetworkData_DataReceived ( object sender, Glib e ) : void | ||
OpenSpriteBatch ( |
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Options_ScreenResolutionChanged ( object sender, |
||
RegenerateClones ( ) : void | ||
ResetLastKS ( ) : void | ||
Update ( GameTime gameTime ) : void | ||
bgspr_Drawn ( object sender, |
||
miniMap_Updated ( object sender, |
||
playerShip_BulletFired ( object sender, |
Called when the player fires a bullet. Currently only houses multiplayer bullet sending code. |
|
playerShip_WCMoved ( object sender, |
Method | Description | |
---|---|---|
addShipToMinimap ( Ship ship, Ship &activeMiniShipDisplay ) : void | ||
wcMovePreUpdate ( object o, |
public GameScreen ( |
||
spriteBatch | ||
return | System |
public InitScreen ( ScreenType screenType ) : void | ||
screenType | ScreenType | |
return | void |
public InitializeScreen ( |
||
ship | ||
spawnEnemies | bool | |
return | void |
public NetworkData_DataReceived ( object sender, Glib e ) : void | ||
sender | object | |
e | Glib | |
return | void |
public OpenSpriteBatch ( |
||
sb | ||
return | void |
public Options_ScreenResolutionChanged ( object sender, |
||
sender | object | |
e | ||
return | void |
public bgspr_Drawn ( object sender, |
||
sender | object | |
e | ||
return | void |
public miniMap_Updated ( object sender, |
||
sender | object | |
e | ||
return | void |
public playerShip_BulletFired ( object sender, |
||
sender | object | |
e | ||
return | void |
public playerShip_WCMoved ( object sender, |
||
sender | object | |
e | ||
return | void |
public static TimeSpan,System MPEnemyDeadTime | ||
return | System.TimeSpan |
public static ScreenType[] ScreensToAllowMusicProcessing | ||
return | ScreenType[] |