Method | Description | |
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GetCurrentTimeAsSunLindenHour ( ) : float | ||
TriggerAtRotTargetEvent ( uint localID, uint handle, Quaternion targetrot, Quaternion currentrot ) : void | ||
TriggerAtTargetEvent ( uint localID, uint handle, System.Vector3 targetpos, System.Vector3 currentpos ) : void | ||
TriggerAvatarEnteringNewParcel ( |
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TriggerAvatarKill ( uint KillerObjectLocalID, |
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TriggerClientClosed ( UUID ClientID, |
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TriggerEmptyScriptCompileQueue ( int numScriptsFailed, string message ) : void | ||
TriggerEstateToolsSunUpdate ( ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour ) : void |
Updates the system as to how the position of the sun should be handled.
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TriggerGetScriptRunning ( IClientAPI controllingClient, UUID objectID, UUID itemID ) : void | ||
TriggerGroupGrab ( UUID groupID, System.Vector3 offset, UUID userID ) : void | ||
TriggerGroupMove ( UUID groupID, System.Vector3 delta ) : bool | ||
TriggerGroupSpin ( UUID groupID, Quaternion rotation ) : bool | ||
TriggerGroupSpinStart ( UUID groupID ) : bool | ||
TriggerIncomingInstantMessage ( OpenSim.Framework.GridInstantMessage message ) : void | ||
TriggerIncomingLandDataFromStorage ( List |
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TriggerLandBuy ( Object sender, LandBuyArgs args ) : void | ||
TriggerLandObjectAdded ( ILandObject newParcel ) : void | ||
TriggerLandObjectRemoved ( UUID globalID ) : void | ||
TriggerLandObjectUpdated ( uint localParcelID, ILandObject newParcel ) : void | ||
TriggerMoneyTransfer ( Object sender, MoneyTransferArgs args ) : void | ||
TriggerNotAtRotTargetEvent ( uint localID ) : void | ||
TriggerNotAtTargetEvent ( uint localID ) : void | ||
TriggerNoticeNoLandDataFromStorage ( ) : void | ||
TriggerOarFileLoaded ( Guid requestId, string message ) : void | ||
TriggerOarFileSaved ( Guid requestId, string message ) : void | ||
TriggerObjectBeingRemovedFromScene ( SceneObjectGroup obj ) : void | ||
TriggerObjectDeGrab ( uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs ) : void | ||
TriggerObjectGrab ( uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs ) : void | ||
TriggerObjectGrabbing ( uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs ) : void | ||
TriggerOnAttach ( uint localID, UUID itemID, UUID avatarID ) : void | ||
TriggerOnBackup ( ISimulationDataService dstore, bool forced ) : void | ||
TriggerOnChatBroadcast ( Object sender, OSChatMessage chat ) : void | ||
TriggerOnChatFromClient ( Object sender, OSChatMessage chat ) : void | ||
TriggerOnChatFromWorld ( Object sender, OSChatMessage chat ) : void | ||
TriggerOnChatToClients ( UUID senderID, HashSet |
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TriggerOnClientLogin ( IClientAPI client ) : void | ||
TriggerOnClientMovement ( ScenePresence avatar ) : void | ||
TriggerOnDeregisterCaps ( UUID agentID, OpenSim.Framework.Capabilities.Caps caps ) : void | ||
TriggerOnFrame ( ) : void | ||
TriggerOnIncomingSceneObject ( SceneObjectGroup so ) : void | ||
TriggerOnMakeChildAgent ( ScenePresence presence ) : void | ||
TriggerOnMakeRootAgent ( ScenePresence presence ) : void | ||
TriggerOnNewClient ( IClientAPI client ) : void | ||
TriggerOnNewInventoryItemUploadComplete ( UUID agentID, UUID AssetID, String AssetName, int userlevel ) : void | ||
TriggerOnNewPresence ( ScenePresence presence ) : void | ||
TriggerOnParcelPropertiesUpdateRequest ( LandUpdateArgs args, int local_id, IClientAPI remote_client ) : void | ||
TriggerOnPluginConsole ( string args ) : void | ||
TriggerOnRegionUp ( OpenSim.Services.Interfaces.GridRegion otherRegion ) : void | ||
TriggerOnRegisterCaps ( UUID agentID, OpenSim.Framework.Capabilities.Caps caps ) : void | ||
TriggerOnRemovePresence ( UUID agentId ) : void | ||
TriggerOnSaveNewWindlightProfile ( ) : void | ||
TriggerOnSceneObjectLoaded ( SceneObjectGroup so ) : void | ||
TriggerOnSceneObjectPartCopy ( SceneObjectPart copy, SceneObjectPart original, bool userExposed ) : void | ||
TriggerOnSceneObjectPreSave ( SceneObjectGroup persistingSo, SceneObjectGroup originalSo ) : void | ||
TriggerOnScriptChangedEvent ( uint localID, uint change ) : void | ||
TriggerOnSendNewWindlightProfileTargeted ( RegionLightShareData wl, UUID user ) : void | ||
TriggerParcelPrimCountAdd ( SceneObjectGroup obj ) : void | ||
TriggerParcelPrimCountTainted ( ) : void | ||
TriggerParcelPrimCountUpdate ( ) : void | ||
TriggerPermissionError ( UUID user, string reason ) : void | ||
TriggerRemoveScript ( uint localID, UUID itemID ) : void | ||
TriggerRequestChangeWaterHeight ( float height ) : void | ||
TriggerRequestParcelPrimCountUpdate ( ) : void | ||
TriggerRezScript ( uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource ) : void | ||
TriggerScriptColliding ( uint localId, ColliderArgs colliders ) : void | ||
TriggerScriptCollidingEnd ( uint localId, ColliderArgs colliders ) : void | ||
TriggerScriptCollidingStart ( uint localId, ColliderArgs colliders ) : void | ||
TriggerScriptLandColliding ( uint localId, ColliderArgs colliders ) : void | ||
TriggerScriptLandCollidingEnd ( uint localId, ColliderArgs colliders ) : void | ||
TriggerScriptLandCollidingStart ( uint localId, ColliderArgs colliders ) : void | ||
TriggerScriptReset ( uint localID, UUID itemID ) : void | ||
TriggerSetAllowForcefulBan ( bool allow ) : void | ||
TriggerSetRootAgentScene ( UUID agentID, Scene scene ) : void | ||
TriggerShutdown ( ) : void | ||
TriggerSignificantClientMovement ( IClientAPI client ) : void | ||
TriggerStartScript ( uint localID, UUID itemID ) : void | ||
TriggerStopScript ( uint localID, UUID itemID ) : void | ||
TriggerTerrainTick ( ) : void | ||
TriggerTimerEvent ( uint objLocalID, double Interval ) : void | ||
TriggerUnhandledInstantMessage ( GridInstantMessage message ) : void | ||
TriggerValidateLandBuy ( Object sender, LandBuyArgs args ) : void |
Method | Description | |
---|---|---|
TriggerControlEvent ( UUID scriptUUID, UUID avatarID, uint held, uint _changed ) : void |
public GetCurrentTimeAsSunLindenHour ( ) : float | ||
return | float |
public TriggerAtRotTargetEvent ( uint localID, uint handle, Quaternion targetrot, Quaternion currentrot ) : void | ||
localID | uint | |
handle | uint | |
targetrot | Quaternion | |
currentrot | Quaternion | |
return | void |
public TriggerAtTargetEvent ( uint localID, uint handle, System.Vector3 targetpos, System.Vector3 currentpos ) : void | ||
localID | uint | |
handle | uint | |
targetpos | System.Vector3 | |
currentpos | System.Vector3 | |
return | void |
public TriggerAvatarEnteringNewParcel ( |
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avatar | ||
localLandID | int | |
regionID | UUID | |
return | void |
public TriggerAvatarKill ( uint KillerObjectLocalID, |
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KillerObjectLocalID | uint | |
DeadAvatar | ||
return | void |
public TriggerClientClosed ( UUID ClientID, |
||
ClientID | UUID | |
scene | ||
return | void |
public TriggerEmptyScriptCompileQueue ( int numScriptsFailed, string message ) : void | ||
numScriptsFailed | int | |
message | string | |
return | void |
public TriggerEstateToolsSunUpdate ( ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour ) : void | ||
regionHandle | ulong | |
FixedTime | bool | True if the Sun Position is fixed |
useEstateTime | bool | True if the Estate Settings should be used instead of region |
FixedSunHour | float | The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1 |
return | void |
public TriggerGetScriptRunning ( IClientAPI controllingClient, UUID objectID, UUID itemID ) : void | ||
controllingClient | IClientAPI | |
objectID | UUID | |
itemID | UUID | |
return | void |
public TriggerGroupGrab ( UUID groupID, System.Vector3 offset, UUID userID ) : void | ||
groupID | UUID | |
offset | System.Vector3 | |
userID | UUID | |
return | void |
public TriggerGroupMove ( UUID groupID, System.Vector3 delta ) : bool | ||
groupID | UUID | |
delta | System.Vector3 | |
return | bool |
public TriggerGroupSpin ( UUID groupID, Quaternion rotation ) : bool | ||
groupID | UUID | |
rotation | Quaternion | |
return | bool |
public TriggerGroupSpinStart ( UUID groupID ) : bool | ||
groupID | UUID | |
return | bool |
public TriggerIncomingInstantMessage ( OpenSim.Framework.GridInstantMessage message ) : void | ||
message | OpenSim.Framework.GridInstantMessage | |
return | void |
public TriggerIncomingLandDataFromStorage ( List |
||
landData | List |
|
return | void |
public TriggerLandBuy ( Object sender, LandBuyArgs args ) : void | ||
sender | Object | |
args | LandBuyArgs | |
return | void |
public TriggerLandObjectAdded ( ILandObject newParcel ) : void | ||
newParcel | ILandObject | |
return | void |
public TriggerLandObjectRemoved ( UUID globalID ) : void | ||
globalID | UUID | |
return | void |
public TriggerLandObjectUpdated ( uint localParcelID, ILandObject newParcel ) : void | ||
localParcelID | uint | |
newParcel | ILandObject | |
return | void |
public TriggerMoneyTransfer ( Object sender, MoneyTransferArgs args ) : void | ||
sender | Object | |
args | MoneyTransferArgs | |
return | void |
public TriggerNotAtRotTargetEvent ( uint localID ) : void | ||
localID | uint | |
return | void |
public TriggerNotAtTargetEvent ( uint localID ) : void | ||
localID | uint | |
return | void |
public TriggerNoticeNoLandDataFromStorage ( ) : void | ||
return | void |
public TriggerOarFileLoaded ( Guid requestId, string message ) : void | ||
requestId | Guid | |
message | string | |
return | void |
public TriggerOarFileSaved ( Guid requestId, string message ) : void | ||
requestId | Guid | |
message | string | |
return | void |
public TriggerObjectBeingRemovedFromScene ( SceneObjectGroup obj ) : void | ||
obj | SceneObjectGroup | |
return | void |
public TriggerObjectDeGrab ( uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs ) : void | ||
localID | uint | |
originalID | uint | |
remoteClient | IClientAPI | |
surfaceArgs | SurfaceTouchEventArgs | |
return | void |
public TriggerObjectGrab ( uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs ) : void | ||
localID | uint | |
originalID | uint | |
offsetPos | Vector3 | |
remoteClient | IClientAPI | |
surfaceArgs | SurfaceTouchEventArgs | |
return | void |
public TriggerObjectGrabbing ( uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs ) : void | ||
localID | uint | |
originalID | uint | |
offsetPos | Vector3 | |
remoteClient | IClientAPI | |
surfaceArgs | SurfaceTouchEventArgs | |
return | void |
public TriggerOnAttach ( uint localID, UUID itemID, UUID avatarID ) : void | ||
localID | uint | |
itemID | UUID | |
avatarID | UUID | |
return | void |
public TriggerOnBackup ( ISimulationDataService dstore, bool forced ) : void | ||
dstore | ISimulationDataService | |
forced | bool | |
return | void |
public TriggerOnChatBroadcast ( Object sender, OSChatMessage chat ) : void | ||
sender | Object | |
chat | OSChatMessage | |
return | void |
public TriggerOnChatFromClient ( Object sender, OSChatMessage chat ) : void | ||
sender | Object | |
chat | OSChatMessage | |
return | void |
public TriggerOnChatFromWorld ( Object sender, OSChatMessage chat ) : void | ||
sender | Object | |
chat | OSChatMessage | |
return | void |
public TriggerOnChatToClients ( UUID senderID, HashSet |
||
senderID | UUID | |
receiverIDs | HashSet |
|
message | string | |
type | ChatTypeEnum | |
fromPos | Vector3 | |
fromName | string | |
src | ChatSourceType | |
level | ChatAudibleLevel | |
return | void |
public TriggerOnClientLogin ( IClientAPI client ) : void | ||
client | IClientAPI | |
return | void |
public TriggerOnClientMovement ( ScenePresence avatar ) : void | ||
avatar | ScenePresence | |
return | void |
public TriggerOnDeregisterCaps ( UUID agentID, OpenSim.Framework.Capabilities.Caps caps ) : void | ||
agentID | UUID | |
caps | OpenSim.Framework.Capabilities.Caps | |
return | void |
public TriggerOnIncomingSceneObject ( SceneObjectGroup so ) : void | ||
so | SceneObjectGroup | |
return | void |
public TriggerOnMakeChildAgent ( ScenePresence presence ) : void | ||
presence | ScenePresence | |
return | void |
public TriggerOnMakeRootAgent ( ScenePresence presence ) : void | ||
presence | ScenePresence | |
return | void |
public TriggerOnNewClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
return | void |
public TriggerOnNewInventoryItemUploadComplete ( UUID agentID, UUID AssetID, String AssetName, int userlevel ) : void | ||
agentID | UUID | |
AssetID | UUID | |
AssetName | String | |
userlevel | int | |
return | void |
public TriggerOnNewPresence ( ScenePresence presence ) : void | ||
presence | ScenePresence | |
return | void |
public TriggerOnParcelPropertiesUpdateRequest ( LandUpdateArgs args, int local_id, IClientAPI remote_client ) : void | ||
args | LandUpdateArgs | |
local_id | int | |
remote_client | IClientAPI | |
return | void |
public TriggerOnPluginConsole ( string args ) : void | ||
args | string | |
return | void |
public TriggerOnRegionUp ( OpenSim.Services.Interfaces.GridRegion otherRegion ) : void | ||
otherRegion | OpenSim.Services.Interfaces.GridRegion | |
return | void |
public TriggerOnRegisterCaps ( UUID agentID, OpenSim.Framework.Capabilities.Caps caps ) : void | ||
agentID | UUID | |
caps | OpenSim.Framework.Capabilities.Caps | |
return | void |
public TriggerOnRemovePresence ( UUID agentId ) : void | ||
agentId | UUID | |
return | void |
public TriggerOnSaveNewWindlightProfile ( ) : void | ||
return | void |
public TriggerOnSceneObjectLoaded ( SceneObjectGroup so ) : void | ||
so | SceneObjectGroup | |
return | void |
public TriggerOnSceneObjectPartCopy ( SceneObjectPart copy, SceneObjectPart original, bool userExposed ) : void | ||
copy | SceneObjectPart | |
original | SceneObjectPart | |
userExposed | bool | |
return | void |
public TriggerOnSceneObjectPreSave ( SceneObjectGroup persistingSo, SceneObjectGroup originalSo ) : void | ||
persistingSo | SceneObjectGroup | |
originalSo | SceneObjectGroup | |
return | void |
public TriggerOnScriptChangedEvent ( uint localID, uint change ) : void | ||
localID | uint | |
change | uint | |
return | void |
public TriggerOnSendNewWindlightProfileTargeted ( RegionLightShareData wl, UUID user ) : void | ||
wl | RegionLightShareData | |
user | UUID | |
return | void |
public TriggerParcelPrimCountAdd ( SceneObjectGroup obj ) : void | ||
obj | SceneObjectGroup | |
return | void |
public TriggerParcelPrimCountTainted ( ) : void | ||
return | void |
public TriggerParcelPrimCountUpdate ( ) : void | ||
return | void |
public TriggerPermissionError ( UUID user, string reason ) : void | ||
user | UUID | |
reason | string | |
return | void |
public TriggerRemoveScript ( uint localID, UUID itemID ) : void | ||
localID | uint | |
itemID | UUID | |
return | void |
public TriggerRequestChangeWaterHeight ( float height ) : void | ||
height | float | |
return | void |
public TriggerRequestParcelPrimCountUpdate ( ) : void | ||
return | void |
public TriggerRezScript ( uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource ) : void | ||
localID | uint | |
itemID | UUID | |
script | string | |
startParam | int | |
postOnRez | bool | |
engine | string | |
stateSource | int | |
return | void |
public TriggerScriptColliding ( uint localId, ColliderArgs colliders ) : void | ||
localId | uint | |
colliders | ColliderArgs | |
return | void |
public TriggerScriptCollidingEnd ( uint localId, ColliderArgs colliders ) : void | ||
localId | uint | |
colliders | ColliderArgs | |
return | void |
public TriggerScriptCollidingStart ( uint localId, ColliderArgs colliders ) : void | ||
localId | uint | |
colliders | ColliderArgs | |
return | void |
public TriggerScriptLandColliding ( uint localId, ColliderArgs colliders ) : void | ||
localId | uint | |
colliders | ColliderArgs | |
return | void |
public TriggerScriptLandCollidingEnd ( uint localId, ColliderArgs colliders ) : void | ||
localId | uint | |
colliders | ColliderArgs | |
return | void |
public TriggerScriptLandCollidingStart ( uint localId, ColliderArgs colliders ) : void | ||
localId | uint | |
colliders | ColliderArgs | |
return | void |
public TriggerScriptReset ( uint localID, UUID itemID ) : void | ||
localID | uint | |
itemID | UUID | |
return | void |
public TriggerSetAllowForcefulBan ( bool allow ) : void | ||
allow | bool | |
return | void |
public TriggerSetRootAgentScene ( UUID agentID, Scene scene ) : void | ||
agentID | UUID | |
scene | Scene | |
return | void |
public TriggerSignificantClientMovement ( IClientAPI client ) : void | ||
client | IClientAPI | |
return | void |
public TriggerStartScript ( uint localID, UUID itemID ) : void | ||
localID | uint | |
itemID | UUID | |
return | void |
public TriggerStopScript ( uint localID, UUID itemID ) : void | ||
localID | uint | |
itemID | UUID | |
return | void |
public TriggerTimerEvent ( uint objLocalID, double Interval ) : void | ||
objLocalID | uint | |
Interval | double | |
return | void |
public TriggerUnhandledInstantMessage ( GridInstantMessage message ) : void | ||
message | GridInstantMessage | |
return | void |
public TriggerValidateLandBuy ( Object sender, LandBuyArgs args ) : void | ||
sender | Object | |
args | LandBuyArgs | |
return | void |