Method | Description | |
---|---|---|
Neuron ( ) : UnityEngine | ||
Neuron ( List inputs, System rand ) : UnityEngine | ||
Neuron ( List |
||
Neuron ( List |
||
Neuron ( |
||
Neuron ( int n_weights, System rand, bool bias = true ) : UnityEngine | ||
activation ( double val, double lambda = 0.2 ) : double | ||
combinaison ( ) : double | ||
fire ( ) : double | ||
getAllInput ( ) : List |
||
getBias ( ) : double | ||
getInput ( int position ) : double | ||
getNbWeigths ( ) : int | ||
getWeigth ( int position ) : double | ||
setBias ( double bias ) : void | ||
setInput ( Input input, int position ) : void | ||
setInput ( double input, int position ) : void | ||
setWeight ( double weights, int position ) : void | ||
toString ( bool debug ) : string |
Method | Description | |
---|---|---|
combinaison ( List inputs ) : double | ||
main ( List inputs ) : void |
public Neuron ( List inputs, System rand ) : UnityEngine | ||
inputs | List | |
rand | System | |
return | UnityEngine |
public Neuron ( List |
||
weight | List |
|
input | List |
|
rand | System | |
bias | bool | |
return | UnityEngine |
public Neuron ( List |
||
weight | List |
|
rand | System | |
bias | bool | |
return | UnityEngine |
public Neuron ( int n_weights, System rand, bool bias = true ) : UnityEngine | ||
n_weights | int | |
rand | System | |
bias | bool | |
return | UnityEngine |
public activation ( double val, double lambda = 0.2 ) : double | ||
val | double | |
lambda | double | |
return | double |
public setInput ( Input input, int position ) : void | ||
input | Input | |
position | int | |
return | void |
public setInput ( double input, int position ) : void | ||
input | double | |
position | int | |
return | void |
public setWeight ( double weights, int position ) : void | ||
weights | double | |
position | int | |
return | void |