assists in creating a mirror effect. To use the ReflectionRenderer do the following: - call createAndSetupScene being sure to pass in a renderOrder BEFORE the renderer that contains your reflective surface. - reflectableObjectRenderLayers should contain all the renderLayers that contain objects that you want reflected - create a ReflectionMaterial which you will use to render your reflective surfaces. Note that your reflective surfaces should NOT be rendered by the ReflectionRenderer! It needs to create a RenderTexture with just the objects to reflect. - you can optionally set a normal map on the ReflectionEffect for a refraction effect - move the ReflectionRenderer.camera around to get the desired offset for your reflections. You can also change the zoom of the Camera.