Method |
Description |
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acos ( float f ) : float |
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angleBetweenVectors ( Vector2 from, Vector2 to ) : float |
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angleToVector ( float angleRadians, float length ) : Vector2 |
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approach ( float start, float end, float shift ) : float |
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approximately ( float value1, float value2, float tolerance = epsilon ) : bool |
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atan2 ( float y, float x ) : float |
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between ( float value, float min, float max ) : bool |
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between ( int value, int min, int max ) : bool |
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ceil ( float f ) : float |
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ceilToInt ( float f ) : int |
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clamp ( float value, float min, float max ) : float |
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clamp ( int value, int min, int max ) : int |
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clamp01 ( float value ) : float |
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closestPowerOfTwoGreaterThan ( int x ) : int |
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cos ( float f ) : float |
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decrementWithWrap ( int t, int length ) : int |
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deltaAngle ( float current, float target ) : float |
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deltaAngleRadians ( float current, float target ) : float |
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exp ( float power ) : float |
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fastCeilToInt ( float y ) : int |
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fastFloorToInt ( float x ) : int |
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floor ( float f ) : float |
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floorToInt ( float f ) : int |
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hypotenuse ( float x, float y ) : float |
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incrementWithWrap ( int t, int length ) : int |
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inverseLerp ( float from, float to, float t ) : float |
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isEven ( int value ) : bool |
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isOdd ( int value ) : bool |
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lerp ( float from, float to, float t ) : float |
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lerpAngle ( float a, float b, float t ) : float |
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map ( float value, float leftMin, float leftMax, float rightMin, float rightMax ) : float |
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map01 ( float value, float min, float max ) : float |
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map10 ( float value, float min, float max ) : float |
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maxOf ( float a, float b, float c ) : float |
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maxOf ( float a, float b, float c, float d ) : float |
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maxOf ( float a, float b, float c, float d, float e ) : float |
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minOf ( float a, float b, float c ) : float |
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minOf ( float a, float b, float c, float d ) : float |
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minOf ( float a, float b, float c, float d, float e ) : float |
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pingPong ( float t, float length ) : float |
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pointOnCircle ( Vector2 circleCenter, float radius, float angleInDegrees ) : Vector2 |
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pow ( float x, float y ) : float |
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repeat ( float t, float length ) : float |
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rotateAround ( Vector2 point, Vector2 center, float angleInDegrees ) : Vector2 |
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rotateAround ( Vector2 position, float speed ) : Vector2 |
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round ( float f ) : float |
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roundToInt ( float f ) : int |
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roundToNearest ( float value, float roundToNearest ) : float |
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roundWithRoundedAmount ( float value, float &roundedAmount ) : float |
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signThreshold ( float value, float threshold ) : float |
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sin ( float f ) : float |
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snap ( float value, float increment ) : float |
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snap ( float value, float increment, float offset ) : float |
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sqrt ( float val ) : float |
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truncateToInt ( float f ) : int |
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unclampedLerp ( float from, float to, float t ) : float |
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withinEpsilon ( float floatA, float floatB ) : bool |
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