Method | Description | |
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AddVertex ( System.Point aPoint, PathCommand aCommand, bool closeFigure ) : void | ||
AddVertex ( Point3D aPoint, GDIPathCommand aCommand, bool closeFigure ) : void | ||
Begin ( ) : void |
Begin a Path. If the path is already frozen, then this will have no effect.
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BezierTo ( int x, int y, bool closeFigure ) : void | ||
End ( ) : void |
End the path.
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GPath ( ) : System | ||
GPath ( System.Guid uniqueID ) : System | ||
GPath ( System.Point vertices, byte commands ) : System | ||
GPath ( Point3D vertices, byte commands ) : System | ||
LineTo ( double x, double y, bool closeFigure ) : void | ||
LineTo ( int x, int y, bool closeFigure ) : void | ||
MoveTo ( double x, double y, bool closeFigure ) : void | ||
MoveTo ( int x, int y, bool closeFigure ) : void |
Method | Description | |
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OnBegin ( ) : void | ||
OnEnd ( ) : void | ||
SetPath ( System.Point vertices, byte commands ) : void | ||
SetPath ( Point3D vertices, byte commands ) : void |
public AddVertex ( System.Point aPoint, PathCommand aCommand, bool closeFigure ) : void | ||
aPoint | System.Point | |
aCommand | PathCommand | |
closeFigure | bool | |
return | void |
public AddVertex ( Point3D aPoint, GDIPathCommand aCommand, bool closeFigure ) : void | ||
aPoint | Point3D | |
aCommand | GDIPathCommand | |
closeFigure | bool | |
return | void |
public BezierTo ( int x, int y, bool closeFigure ) : void | ||
x | int | |
y | int | |
closeFigure | bool | |
return | void |
public GPath ( System.Guid uniqueID ) : System | ||
uniqueID | System.Guid | |
return | System |
public GPath ( System.Point vertices, byte commands ) : System | ||
vertices | System.Point | |
commands | byte | |
return | System |
public GPath ( Point3D vertices, byte commands ) : System | ||
vertices | Point3D | |
commands | byte | |
return | System |
public LineTo ( double x, double y, bool closeFigure ) : void | ||
x | double | |
y | double | |
closeFigure | bool | |
return | void |
public LineTo ( int x, int y, bool closeFigure ) : void | ||
x | int | |
y | int | |
closeFigure | bool | |
return | void |
public MoveTo ( double x, double y, bool closeFigure ) : void | ||
x | double | |
y | double | |
closeFigure | bool | |
return | void |
public MoveTo ( int x, int y, bool closeFigure ) : void | ||
x | int | |
y | int | |
closeFigure | bool | |
return | void |
protected SetPath ( System.Point vertices, byte commands ) : void | ||
vertices | System.Point | |
commands | byte | |
return | void |
protected SetPath ( Point3D vertices, byte commands ) : void | ||
vertices | Point3D | |
commands | byte | |
return | void |