Method | Description | |
---|---|---|
CreateBuilding ( int x, int y, BuildingBlueprint blueprint, NamelessGame namelessGame, IWorldProvider worldProvider, InternalRandom random ) : IEntity | ||
CreateDoor ( int x, int y ) : IEntity | ||
CreateDummyBuilding ( int x, int y, int width, int height, NamelessGame namelessGame ) : IEntity | ||
CreateWindow ( int x, int y, NamelessGame namelessGame ) : IEntity |
Method | Description | |
---|---|---|
AddToTileAndGame ( Tile tile, IEntity entity, NamelessGame namelessGame ) : void |
public static CreateBuilding ( int x, int y, BuildingBlueprint blueprint, NamelessGame namelessGame, IWorldProvider worldProvider, InternalRandom random ) : IEntity | ||
x | int | |
y | int | |
blueprint | BuildingBlueprint | |
namelessGame | NamelessGame | |
worldProvider | IWorldProvider | |
random | InternalRandom | |
return | IEntity |
public static CreateDoor ( int x, int y ) : IEntity | ||
x | int | |
y | int | |
return | IEntity |
public static CreateDummyBuilding ( int x, int y, int width, int height, NamelessGame namelessGame ) : IEntity | ||
x | int | |
y | int | |
width | int | |
height | int | |
namelessGame | NamelessGame | |
return | IEntity |
public static CreateWindow ( int x, int y, NamelessGame namelessGame ) : IEntity | ||
x | int | |
y | int | |
namelessGame | NamelessGame | |
return | IEntity |