Method | Description | |
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Draw ( |
Draws the controller screen
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GetRegion ( MenuChoices choice, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : |
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Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void |
Loads images needed for this screen
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SoundOptions ( IControlScheme controlScheme, GraphicsDeviceManager graphics ) : System |
Constructor for SoundOptions screen
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Update ( |
Update process of this screen. Responds to player input to go back to the options screen.
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public Draw ( |
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gametime | Current gametime | |
spriteBatch | Canvas the screen is drawing on | |
scale | Matrix | scale factor |
return | void |
public GetRegion ( MenuChoices choice, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : |
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choice | MenuChoices | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
return |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | Content manager used for this game |
return | void |
public SoundOptions ( IControlScheme controlScheme, GraphicsDeviceManager graphics ) : System | ||
controlScheme | IControlScheme | Players method of control |
graphics | GraphicsDeviceManager | Graphics manager for the game |
return | System |
public Update ( |
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gametime | Current gameTime | |
states | GameStates | Current state of the game |
return | void |