Property | Type | Description | |
---|---|---|---|
DrawCommand | Vector2 | ||
DrawCommands | Vector2 | ||
DrawCursor | void | ||
DrawPrompt | Vector2 | ||
DrawRoundedEdges | void | ||
IsInBounds | bool | ||
SplitCommand | IEnumerable |
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ValidateFirstCommandPosition | void |
Method | Description | |
---|---|---|
Close ( ) : void | ||
Draw ( |
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Open ( ) : void | ||
Renderer ( Microsoft.Xna.Framework.Game game, |
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Update ( |
Method | Description | |
---|---|---|
DrawCommand ( string command, Vector2 pos, Color color ) : Vector2 |
Draws the specified command and returns the position of the next command to be drawn
|
|
DrawCommands ( IEnumerable |
Draws the specified collection of commands and returns the position of the next command to be drawn
|
|
DrawCursor ( Vector2 pos, |
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DrawPrompt ( Vector2 pos ) : Vector2 |
Draws the prompt at the specified position and returns the position of the text that will be drawn next to it
|
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DrawRoundedEdges ( ) : void | ||
IsInBounds ( float yPosition ) : bool | ||
SplitCommand ( string command, int max ) : IEnumerable |
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ValidateFirstCommandPosition ( float nextCommandY ) : void |
public Draw ( |
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gameTime | ||
return | void |
public Renderer ( Microsoft.Xna.Framework.Game game, |
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game | Microsoft.Xna.Framework.Game | |
spriteBatch | ||
inputProcessor | ||
return | System |
public Update ( |
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gameTime | ||
return | void |