Method | Description | |
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ActivateWindow ( int windowId ) : void |
ActivateWindow() This function will show/present/activate the window specified
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ActivateWindow ( int windowId, String loadParameter ) : void |
This function will show/present/activate the window specified and pass a parameter to the window.
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ActivateWindow ( int windowId, String loadParameter, bool replaceWindow ) : void |
This function will show/present/activate the window specified and pass a parameter to the window.
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ActivateWindow ( int windowId, bool replaceWindow ) : void |
ActivateWindow() This function will show/present/activate and replace current window with the window specified
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ActivateWindow ( int windowId, bool replaceWindow, bool skipAnimation, int focusControlId ) : void |
ActivateWindow() This function will show/present/activate and replace current window with the window specified.
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Add ( |
Add new window to the window manager
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Clear ( ) : void |
Removes all windows
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CloseCurrentWindow ( ) : void |
Close current window. When MediaPortal closes we need to close current window
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DispatchThreadMessages ( ) : void |
process the thread messages and actions This method gets called by the main thread only and ensures that all messages & actions are handled by 1 thread only
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Dispose ( ) : void |
Asks all windows to cleanup their resources
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GetPreviousActiveWindow ( ) : int | ||
GetWindow ( int dwID ) : |
GetWindow() returns the window with the specified ID
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HasPreviousWindow ( ) : bool |
Checks if ShowPreviousWindow could activate a previous window. If no, then there is no previous window.
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Initialize ( ) : void |
Initialize the window manager
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MadVrProcess ( ) : void |
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MyInterfaceFilter ( |
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NeedRefresh ( ) : bool |
returns true if current window wants to refresh/redraw itself other wise false
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OnAction ( Action action ) : void |
This method will handle a given action. Its called by the process() function The window manager will give the action to the current active window 2 handle
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OnDeviceRestored ( ) : void |
called by the runtime when DirectX device has been restored Just let current active window know about this so they can re-allocate their directx resources
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OnResize ( ) : void |
OnResize() will restore all the positions of all controls of all windows to their original values as specified in the skin files
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PreInit ( ) : void |
Call preinit for every window This function gets called once by the runtime when everything is up & running directX is now initialized, but before the first window is activated. It gives the window the oppertunity to allocate any (directx) resources it may need
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Process ( ) : void |
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ProcessWindows ( ) : void |
This method will call the process() method on the currently active window This method gets calle on a regular basis and allows the window todo some stuff without any user action necessary
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Render ( float timePassed ) : void |
Render() ask the current active window to render itself
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Replace ( int windowId, |
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ReplaceWindow ( int windowId ) : void |
ReplaceWindow() This function will replace current window with specified window
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ResetAllControls ( ) : void |
call ResetallControls() for every window This will cause each control to use the default position, width and size as mentioned in the skin files
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ResetWindowsHistory ( ) : void | ||
RouteToWindow ( int dialogId ) : void | ||
SendMessage ( |
Send message to a window/control
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SendThreadCallback ( Callback callback, int param1, int param2, object data ) : void | ||
SendThreadCallbackAndWait ( Callback callback, int param1, int param2, object data ) : int |
This function can be used to call a callback within the context of the message processing thread. The function waits until the message thread has picked up and executed the callback. This function is also safe if the current thread is the message processing thread.
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SendThreadCallbackSkin ( Callback callback, int param1, int param2, object data ) : int | ||
SendThreadMessage ( |
send thread message. Same as sendmessage() however message is placed on a queue which is processed later.
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ShowPreviousWindow ( ) : void |
Show previous window. When user goes back (ESC) this function will show the previous active window
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ShowWarning ( int iHeading, int iLine1, int iLine2 ) : void |
This method will show a warning dialog onscreen and returns when the user has clicked the dialog away
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UnRoute ( ) : void |
tell the window manager to unroute the current routing
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Method | Description | |
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ActivateWindow ( int newWindowId, bool replaceWindow, bool skipHistory, String loadParameter ) : void | ||
ActivateWindow ( int newWindowId, bool replaceWindow, bool skipHistory, String loadParameter, bool skipAnimation, int focusControlId ) : void | ||
AddNewWindowToHistory ( int WindowId ) : void | ||
CallbackMsg ( |
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GUIWindowManager ( ) : System | ||
GetWindow ( int dwID, bool tryRestoreSkin ) : |
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LockAndDoOnAllRegisteredWindows ( Action |
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OnActionReceived ( Action action ) : void |
event handler which is called by GUIGraphicsContext when a new action has occurred The method will add the action to a list which is processed later on in the process () function The reason for this is that multiple threads can add new action and they should only be processed by the main thread
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RemoveDoubleHistory ( int newWindow ) : void | ||
StartFrameClock ( ) : void | ||
StartMadVrFrameClock ( ) : void | ||
WaitForFrameClock ( ) : void | ||
WaitForMadVrFrameClock ( ) : void |
public static ActivateWindow ( int windowId ) : void | ||
windowId | int | |
return | void |
public static ActivateWindow ( int windowId, String loadParameter ) : void | ||
windowId | int | window id of the window to activate |
loadParameter | String | a parameter string to pass to the new window |
return | void |
public static ActivateWindow ( int windowId, String loadParameter, bool replaceWindow ) : void | ||
windowId | int | window id of the window to activate |
loadParameter | String | a parameter string to pass to the new window |
replaceWindow | bool | |
return | void |
public static ActivateWindow ( int windowId, bool replaceWindow ) : void | ||
windowId | int | |
replaceWindow | bool | |
return | void |
public static ActivateWindow ( int windowId, bool replaceWindow, bool skipAnimation, int focusControlId ) : void | ||
windowId | int | window id of the window to activate |
replaceWindow | bool | replace current window |
skipAnimation | bool | do not perform open and close animation during this activation |
focusControlId | int | focus on this control rather than the window default |
return | void |
public static Add ( |
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Window | new window to add | |
return | void |
public static DispatchThreadMessages ( ) : void | ||
return | void |
public static GetPreviousActiveWindow ( ) : int | ||
return | int |
public static GetWindow ( int dwID ) : |
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dwID | int | id of window |
return |
public static MyInterfaceFilter ( |
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typeObj | ||
criteriaObj | Object | |
return | bool |
public static OnAction ( Action action ) : void | ||
action | Action | new action for current active window |
return | void |
public static Render ( float timePassed ) : void | ||
timePassed | float | |
return | void |
public static Replace ( int windowId, |
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windowId | int | |
window | ||
return | void |
public static ReplaceWindow ( int windowId ) : void | ||
windowId | int | |
return | void |
public static RouteToWindow ( int dialogId ) : void | ||
dialogId | int | |
return | void |
public static SendMessage ( |
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message | message to send | |
return | void |
public static SendThreadCallback ( Callback callback, int param1, int param2, object data ) : void | ||
callback | Callback | |
param1 | int | |
param2 | int | |
data | object | |
return | void |
public static SendThreadCallbackAndWait ( Callback callback, int param1, int param2, object data ) : int | ||
callback | Callback | Callback to be executed |
param1 | int | Param to callback |
param2 | int | Param to callback |
data | object | Param to callback |
return | int |
public static SendThreadCallbackSkin ( Callback callback, int param1, int param2, object data ) : int | ||
callback | Callback | |
param1 | int | |
param2 | int | |
data | object | |
return | int |
public static SendThreadMessage ( |
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message | new message to send | |
return | void |
public static ShowWarning ( int iHeading, int iLine1, int iLine2 ) : void | ||
iHeading | int | label id for the dialog header |
iLine1 | int | label id for the 1st line in the dialog |
iLine2 | int | label id for the 2nd line in the dialog |
return | void |